Evil Avatar writes: "Well, it's official - the season of gaming officially began yesterday (at least for me) with the release of SOCOM: U.S. Navy SEALs Confrontation for the PS3. This game continues a franchise dating back to who knows when for Sony, and continues to ramp up the game to current-generation levels. The game is a over-the-shoulder FPS (guess that's an oxymoron...well, has first-person view through the scope ) pitting a team of military professionals against mercenaries in an all out war right in your own living room.
The game is simply gorgeous. The level design and detail exude time and dedication needed to create them, both in their scope (some of the levels are BIG) and the level of detail all over the place. Textures are crisp, and colors pop off the screen. Dynamic lighting is great, and there are different times of day to fight in which makes a big difference in your overall gameplay - or at least it did for me. Fighting at night is much more challenging as shadows creep into areas that were visible before, and ambushs all the more prevalent. Finally, the physics of the game are spot on with nice ragdoll characters to shoot and blow up. One special moment last night that stands out was me catching someone climbing up a ladder with a grenade launcher round. As he died, the foot of the character got caught in one of the rungs of the ladder, and he proceeded to dangle upside down for a few minutes of the game. Oh how I wish the in-game screenshot capability was in (more on that in a second)."