I love Doom. Both the old and new versions, but the latest game has been surrounded by only positive discussion. I wanted to take a more critical approach and ask how and where it failed.
Rare, the developer behind pirate adventure Sea of Thieves, has introduced a dedicated dog park to its studio grounds for employees' good boys and girls.
Nice thing they did, but not actually gaming related, not sure why this article was approved. Also strange informing us what game Rare worked on, as if we don't know their legacy.
I went to look at new apartments and saw only dog parks, no kid parks. We're so screwed.
A new PlayStation Malaysia tour video shows what looks to be concept art for Bluepoint's next game.
Another shooter? Yawn. Thought the prevous concept looked more fantasy.
Looks like my dream of them remaking Metal Gear Solid is over, still cant wait to see what they are cooking up.
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
I used to be anti-union, it kills productivity, investment and turns product mediocre. Their games suck anyways though so what was lost? Might as well get their people paid until they are dissolved.
My one issue were the secrets. They worked really well in the original Doom, as the game was replayable, run and gun perfection.
Levels didn't take ages to complete, and it wasn't a chore to replay one to try and find everything.
Doom 2016... The levels are huge, mazelike, and as the writer said, pretty generic looking. I hated spending over an hour in each level trying to find all the secrets, that were also tied to upgrading your loadouts and skills.
It stopped the game flowing well, despite how fun it could be.
Yes god forbid we just simply enjoy a good product.
After playing a game like Vermintide 2 - it makes me wonder what ID is doing because i'm slaughtering HUNDREDS of Rats/Zombies at once and it feels freaking amazing with all the blood and gore.
I personally hate the aiming in this game. Like why can't I be accurate and get precision shots. With the shotgun, you can't really aim to the head and score and instant kill because the enemies move so fast and so do you. It's more a shoot til they die type of game as opposed to a tactical game. I'm not expecting a simulation type of game, but I would like to be able to shoot exactly where I want and to be able to do limb damage.
The multiplayer was also pretty bad. I miss Doom 3, that game is in my top 10 of all time.
I really didn't enjoy doom 2016, I thought it was a chore to get through, I played it through just to finish it and then traded it. Was hoping they would of made it more like doom 3 now that had atmosphere and tension with a pretty good story. But thats just my opinion.