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GamersInfo Review: Rondo of Swords "The game follows a young prince named Serdic of Bretwalde, whose kingdom was destroyed by the neighboring Grand Meir Empire. Also, the sacred sword has become corrupted, so Serdic cannot become coroneted until the sword is purified. Along the way, Serdic will encounter an intriguing cast of characters from a gentleman bandit to wizards of various temperaments to noble knights. Each character feels unique and, depending on the battle, will talk to each other on the battlefield.

Graphically, the game feels like something out of the early Super Nintendo/Sega Genesis era, yet it is highly refined. Everything is bright and colorful, and there are silky smooth backgrounds. Sprites are animated well, except none of them walk across the screen. You tell them where to go, and POP, there they are. The story is told first through the top screen, letting you know what is going on, and then there is dialogue between the characters and then you get to the battle. Characters' faces change depending on the dialogue. (Also, note, all of this is completely skipable at a press of a button. Most of the time.) In essence, it is vanilla in its presentation."

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