Rob Pitt writes: I don’t have much of a history with the Atelier series, I came into it at Atelier Sophie and proceeded to Atelier Firis and now the final game in the current “Mysterious” trilogy, Atelier Lydie & Suelle. There has been a few changes in the gameplay mechanics as well as a major new feature which was introduced in Atelier Firis, the open world, being removed from the latest adventure from Gust. Although, not everything is bad – they have removed the strict time limit within the game which had been re-introduced in Atelier Firis whilst some quests still bare some sort of time-dependency in order to complete them. The question is, has Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings made the right choices in terms of the changes, or has it become stale and predictable?
Atelier Mysterious Trilogy Deluxe Pack, which includes Atelier Sophie: The Alchemist of the Mysterious Book DX, Atelier Firis: The Alchemist and the Mysterious Journey DX, and Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX, just gets its launch trailer, celebrating its release today for PlayStation 4, Nintendo Switch, and PC.
"2018 has been packed full of incredible RPGs of many varieties so here are the best ones within 9 unique categories." - A.J. Maciejewski from Video Chums
Odd that Dragon Quest 11 didn’t make the cut. Did the author not play it? It’s quite good.
That is the most anemic list one could possibly conjure. Many of those suck. DQXI and Octopath are well above. Not to mention Torna the Golden Country.
Dragon Quest 11 was easily the best RPG this year, and it's not even on the list.
by Solid Jack:
"Having already conducted one Atelier related interview earlier this year (Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings,) with plenty more on the way, we were given the chance to interview the producers of Nelke & the Legendary Alchemists: Ateliers of the New World and by god we took it! Here's how we got on!"