While the developers continue to wrangle with server problems, executive producer Joe Neate has also confirmed that Sea of Thieves griefing is on the radar.
Sea of Thieves, the pirate-themed game from Rare, has reportedly surpassed one million copies sold on the PS5 per a new report.
Yea, we’ll be seeing plenty more Xbox exclusives head to PlayStation..
Makes sense. The game sold 5 million copies on Steam and had 30 million players in 2022. So it does have a hook; what it needed to sell on PS was essentially just to be available there.
Honestly less than I would've expected based on the buzz around release, but still a great milestone.
Sea of Thieves seems to be experiencing a significant PS5 player count drop with over 50% of the Microsoft live-service game's player base no longer playing.
Couple things with this. I'm sure it's fairly common even on online games. My second point. Summer just started so alot of people getting outside, family trips, etc.
I don’t know how they expect to flood the market with these GaaS games and expect them to be successful. This seems to be the case, it’s rare for player engagement to be consistent like a Fortnite.
Sea Of Thieves takes the gaming world by storm, becoming the unexpected best-seller on PlayStation. Find out how it happened.
What does it mean? It means that Microsoft can make money putting exclusives on other consoles. No different then Sony putting Playstation exclusives on PC. Just means more revenue and opening the doors to new gamers to enjoy a decent game.
It means Xbox exclusives are disappearing.i don’t think it’ll be too long before we see Game Pass exclusives. Renting games has more profit potential than selling games.
So PS fans do want mcsft exclusives after all, funny lol. As much as fanboys act that they don't care about other platforms' exclusives, they indeed want them too.
Yeah, if people weren't so bored, they woukdn't grief as much I guess.
Isn't that the only people left that play? Rare dont alienate your fanbase...
Well due to lack of content, one could argue that the griefers are the bad guys and the "good guys" should band together to stop them. Unless they are cheating and exploiting, why should they be punished for playing the game?
I though forging your own adventure and forming alliances in a player run economy was the point of an MMO as open as this?
I thought griefing was part of the gameplay. There goes that important mechanic.