90°

Hands On with Sony's New PlayStation Portable 3000

Sony's new re-brushed and buffed-up PlayStation Portable3000 handheld video game system should finally be dangling from plastic retail hooks or resting in neat little rectangle stacks on shelves as you read this, but should existing PSP owners think about upgrading? The PSP 3000 is basically a point update to the PSP "Slim and Lite," Sony's lighter, faster, slimmer refresh that arrived in September 2007. Recall that the original PSP debuted in March 2005, so we certainly weren't due for an update this soon, but an update we're getting, and one that includes a brighter, faster LCD display, expanded video-out, and a built-in microphone.

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washingtonpost.com
DARKKNIGHT6038d ago (Edited 6038d ago )

the new screen alone is definitely worth it!!!!!!!!!

Shaka2K66038d ago

I bought both my launch PSP and PSP 2000 so far the best handheld in the history of gaming, use it on the daily basics.

PSP 3000 here we come.

snakebite366038d ago

So, do all the psp 3000 bundles or standalone psp 3000's come with a 1 gb memory card? how much do bigger memory cards for the psp cost?

DevastationEve6038d ago

PSP is still around...nice! I had one back in 2006. A 1GB Sandisk memory stick cost me $100 back then, and when it got damaged I bought another (a Lexar) that was both CHEAPER and MORE DURABLE. I kinda saw how the prices would fall eventually, but the capacity just wasn't attractive.

PSP can do so much...I just wish it had an internal HDD. Wishful thinking, but even without it PSP is still a 10/10. A great buy for anyone who wants their games to go.

60°

From Sim Racing Star to Real-World Winner: Nathan Williams Triumphs at Oulton Park

Nathan Williams from Bebington has made a dream leap from virtual tracks to real-world glory, clinching victory in his debut race in the OT Coupe with Toyo

60°

How Xbox Is Making Xbox Cloud Gaming More Playable on Every Device

Xbox Cloud Gaming adapts to how you play—Touchscreen, controller, or mouse. Here’s how they’re helping devs support it all.

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clouddosage.com
90°

How Xbox Is Quietly Fixing Xbox Cloud Gaming Latency

Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.

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clouddosage.com
darthv722d ago

Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.

Tacoboto1d 11h ago (Edited 1d 11h ago )

With Remote Play, the lag can be almost complete nonexistent too. My TV and Receiver glitched up really bad a few weeks ago and my Xbox wouldn't output through 4K 120hz for a few weird hours of power cycling these stupid devices, so I got to test this out while my Xbox just refused to output video through hdmi.

With a Backbone on my phone, and a controller connected to the console (hardwired into the modem through an Ethernet switch; my phone is connected to a Router that the modem routes to - so there is that extra network layer), I could not notice any difference. Avowed was set to the Balanced mode, maybe Performance would've exposed a lag with the extra frames but the response on my phone screen looked near exact from stick push to game response.

Cloud Gaming, playing something like South of Midnight feels responsive enough to me, and games like Pentiment you really really can't tell, and if you could, that's a game where lag would be inconsequential to the experience

Vits1d 17h ago

I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.

Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.

It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.