Final Fantasy XV's key developers were recently featured in an interview where they talked about becoming better developers thanks to FFXV and what we can expect to see in future DLC.
So now 5 years instead of 7?
FF XV is still an incomplete game though we will see
Yes so now stop making games for other consoles and make games just for PS4 and PC please.
Ok SE. Less of the talk. https://youtu.be/2ovlURyj8T...
That had me weak. Also E3. No idea if FFVIIR will be shown because of KH3 but I can hope, right?
I thought Final Fantasy XIII-2 already did that years prior
FF15 went trough a shitty development cycle. Their initial engine was terribad and couldn't handle most of what they wanted to do. It looked good but that was about it. So Im assuming they learned a lot during that time.
FFXIII 2 and 3 were also made on the same engine as FFXIII. Clearly they would be done faster because of that, that doesn't mean that applies to all games, all engines and all situations, simply just one where the engine is already built.
Yeah, really just a question of the next overly complex, high detailed engine they decide to build and *try* to work with. They can make all of the claims they want, but they should have come with solid announcements for KH3 and FF7 to be believed.
@ Chickey Yes the Crystal Tools provided such a problem for Final Fantasy XIII, Final Fantasy XIV, & Final Fantasy XV that it’s no wonder that Square Enix decides to switch to Unreal Engine 4 for Dragon Quest XI, Kingdom Hearts 3 & Final Fantasy VII Remake instead of using an in-house engine. @ Edmix I was talking more in terms of how FFXIII-2’s development ethics should’ve already had an influence on Square Enix’s future HD games. The development of the first Final Fantasy XIII game was problematic due to poor communication between different sectors of the development, as Final Fantasy XIII had a tremendously large production team. With Final Fantasy XIII-2 the team strove to change this by setting milestones and sharing content internally. Motomu Toriyama has said that Square Enix realized they needed to apply more Western technology and production techniques. Because Final Fantasy XIII was a large-scale project, the developers wanted to keep it secret, but this led to user testing happening too late in the process and a lot of feedback about things that needed fixing were decided to be included in Final Fantasy XIII-2. The team conducted user tests and used the feedback to make adjustments to the gameplay and this process was started about a year earlier than what was done with Final Fantasy XIII. Development went better for Final Fantasy XIII-2 than for its predecessor and should’ve set the standard how Square Enix handled their games moving forward. @ God Lord only knows how long it’ll be until we get Final Fantasy XVI.
FFXVI 2021 or 2025.
I know what you mean but you would basically be suggesting that they just keep using the same engine.
When it works well the FFXV engine is fantastic. FFXV on PS4 Pro on a 4K HDR is gorgeous and impressive when all the parts are cohesively moving. I'm a huge fan of in-house engines, look at Insomniac, the engine they used on R&C was spectacular and now Spiderman looks even better. Look at Guerrilla Games and the Decima engine. KZ SF, Horizon, and now Death Stranding. Santa Monica, Naughty Dog, SP. They all use in-house engines.
@ Elda Most likely. It’d be great if they turned some elements of that Agni’s Philosophy into FFXVI. I’d love for Hiroyuki Ito to work on the game as well. @ Edmix I’m not talking about just the engine since of course a sequel is faster to produce than a new mainline title. I meant the development ethics. @ IAm The Luminous Studio engine works well with Final Fantasy XIV & Final Fantasy XV, but it’s not a perfect engine. There’s a reason Square Enix switched Kingdom Hearts III from using Luminous Studio to using the Unreal Engine 4. Square Enix didn’t even bother trying to get Final Fantasy VII Remake running on Luminous Studio. At this rate idk if there’s even much of a future for Luminous Studio since it doesn’t seem very practical for other titles.
So uh.... any updates on FFVII then?
slow down they ain't that fast S/
They are fast, but not THAT fast! Give them another 8 years for an update.
And maybe a screenshot from a build we'll never play.
lol Square be like "we learned at lot those 10 years" We'll know when we get games out faster by you Square.
Which still isn't really HD.... the game still uses 256 x 512 textures on most of it's assets.
That still remains to be seen, their track record is pretty rough right now as it stands. Off topic: These pop up video ads are ridiculous, it takes up most of the screen on my phone and they randomly pop up right over the comment I'm writing to the point where I can't even see what I type. Please fix this!!!
Can only hope. New if they could only be *good* games. Had writers and followed a plot rather than "present" groups of scenes and character development.
Painfully accurate. A not inconsiderable amount of the conversations in FFXV felt like they were written using a quip-generator. Very few things sounded natural, and very little did any developing. Pushed the plot along, but by the end even that was just flying off the rails. I liked the *game* part of the game, but the story needed so much help. Hopefully next time they don't feel the need to strip out character and plot pieces to put in a Direct to Video movie, several anime episodes, and a random 2D side project. Put it all in one game and let the story all be in one place - some of the stuff in Kingsglaive had no right to be removed from the game, rendering entire plot threads nonsensical without that info and simply were not told well enough in-game to stand on their own. The anime vids did a better job in their short time developing the characters than the game did over its entire playthrough.
Well that's good to know. My question is why have Japanese developers seemingly had such a harder time with this than western developers.
Time with what exactly? The HD craze when it began wrecked JP devs. RPG studios especially with only Square in any real position to whether it. And you see how their ability to schedule and deliver big games nosedived. Now things have relatively standardized with JP devs more or less paying lip service to 1080p much less 4k, while Square is still a mess chasing after the HD dragon.
"The HD craze when it began wrecked JP devs." That's what I'm asking. Why? Why did it "wreck" JP devs while western and euro devs seemed to adapt much quicker?
I don't really know what you mean as game development varies from developer developer I don't really think there's any one region of the world that takes a longer time to create a game. I mean sure square and Kojima Productions might take their time creating specific games but they also have massive pedigrees to uphold and regards to respect and quality. But it's not as if we haven't seen that with other developers around the world...
Outside of a handful of titles, The PS3/360 generation saw very few quality Japanese developed games. Most of the iconic games that came out of that generation were Western/Euro developed games. It's been reported before that much of that was because Japanese developers had a very hard time transitioning from SD to HD development. I'm just interested to know why Japanese dev's struggled so hard with it while western and euro developers adapted much quicker.
No, HD wreaked everyone. Any number of studios closed down, went bankrupt or merged/got bought because they had to update while trying to keep up with the big names who had sufficient resources. Plenty of HD games could fit on DVD, but Sony mandated that only BR be used. A few big-name titles would have taken up more than 2 DVDs, but MS likewise limited to that which effected game content and overall production. The PS3/Xbox 360 console era was an utter mess that few if anyone realize much less will admit to. It just effected JP devs more noticeably because there were so many well known mid-level studios who were ruined by it.
Great, so I'm sure we'll see Final Fantasy 7 any day now.
the graphics in FF15 on consoles were awful looking.
yeah Final Fantasy VII remake will be finish in 5 years instead of 10 years!!, thank you FF XV! :P
Ah yes, a 8 year wait instead of a 10 year wait!
Never heard this before. SE, your first party developed games will continue to be empty husks of trash. FF XV is nothing to be proud of. This is the most shallow, mostly-automated, stupidly cobbled together, conitunally limping, broken and re-broken, pile of junk to come out of your company yet.
I'm waiting for FF16.
Will Final Fantasy 16 likely is going to release faster than 15 did as it's probably going to release off of an existing engine. maybe lol I think it would be pretty massive for Square Enix to wait until they were 6 months to a year ready to release to announce at a big press event a major Final Fantasy game ala Fallout 4 but who knows.
Wow so faster than the 10 years it took to finish half of FFXV?
Well geez how’s that Kingdom Hearts 3 and FF7 Remake coming?
looks at XIII and KH3, sure Square-Enix... I'll believe you when you actually do it.
As shown by the constant updates on FFVII Remake and KH3... No, wait...
Now its time to make Versus XV?
They should use it to make some ps5 exclusives
Now that Luminous is complete it’s probably easier to work with. To bad they just didn’t use UE4 from the start.
Just don't let quality suffer, Square.
Ok now make next FF a good one, just finished 15 and i must say you jumped the horse, what is that? go back to the roots.
Joy... Just what we need, more Emo-Japanese over-dramatic crap in HD!
After how many years? didn't we already have UHD? ... 10 years later .. "We can noch develop UHD games much faster" ... fail
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