70°

It’s Time For Game Developers To Unionize

SAN FRANCISCO—In a small room yesterday inside the massive Moscone Center meeting complex, roughly 200 people crowded around a large table to conduct a challenging conversation about working in the video game industry. There was a single microphone, chauffeured from person to person by a sprinting staffer working the Game Developers Conference, which is running in town all week. Most people began talking before the mic got to them. Raucous banging, presumably from construction nearby, drowned out many attendees’ comments. Despite the din, the buzz in the room was apparent: People were ready for change.

rainslacker2643d ago

Please Jason Schrierer, don't talk about things you don't understand. The issue of unionizing the video game industry is a complex one.

yes, there are lots of developers that want a change in many things in the industry, but there is nothing to say that a union will achieve that.

Regular laws already being worked on by the federal government, and some even implemented by individual states will change some of the complaints so far.

The issue of crunch has been addressed for a couple decades now, and no real solution has come to pass, because it's a matter of poor management or unrealistic expectations by producers.

Unions are not a absolute solution. They may be a solution. but the IGDA, along with many industry pundunts who are much more respected than anyone from Kotaku, have been working on addressing these issues. The publishers don't want to unionize, and even if the workers do, then it doesn't mean the publishers have any obligation to listen to them. These workers could go on strike, and then publishers will just outsource their work overseas.

Unions are a complicated issue. Don't talk about what you don't understand. I'm in the industry, and even I don't know how I feel about it. I'm not opposed to unions on theory, although I don't like how some operate. I don't see how any union can achieve anything without trying to twist the arms of the production companies.

There is no tech field that has a union, and most of them don't have problems. Why does the game industry? It's because it doesn't have enough managers that actually know how to manage. A union won't train managers, it'll just make good ones less effective and probably they will end up quitting the industry to go to more lucrative jobs where they don't have to deal with the BS.

Wasabi2642d ago

@rain

You'd be far better off putting across you opinion on the actual article hosted on Kotaku rain,

Theres a lively discussion going on over there, with some great points been made for both the for and against camps.

Jason himself has weighed in and replied to many commenters, and judging by some of the posts many of them appear to work in the industry just as you do.

I think you'll be wasting your time attempting to discuss this here, these type of articles, the ones that actually report on genuine issues that affect the industry attract little interest due to the limited opportunity for fans of either camp to verbally assault each other.

rainslacker2642d ago

Yeah well. Since they censor their comment sections, it's hardly worth it.

Anyhow, there are actually some good replies in the comments section there, and I did read through a lot of them after reading the article and posing my comment. People that are devs that seem to know what's up, and make a lot of very good points and counter points. Worth a read if one is reading the article itself.

The article itself seems extremely slanted to saying the union would be a positive. While they do give some other sides of the story, it seems they're doing it more to set up why opposing opinions aren't relevant, with only the cursory nod towards saying that unions won't solve everything.

Other than that, most discussion here is a waste of time. Discussing it there is probably a waste of time too. There are dev forums where it's been discussed, and will be again probably very soon because of GDC's roundtable, and it's probably a better place to discuss it among the people it would actually effect. Since something like this will effect me, I have more of a personal stake in it than the random forum goer who just wants to weigh in and state personal opinion on the merits of it's their own opinion, but don't think beyond themselves, even if claiming to be thinking of the dev.

Anyhow, I will say that those that report on the industry rarely do so in an attempt to help the industry. This article wasn't a dissertation on the pros and cons of unionization, looking at all the issues, takling different viewpoints and talking points from people who are much more knoledgeable about the subject than the author. It was a assertion piece saying implying that industry should unionize...which in and of itself is way too broad of a scope to look at, because the industry is global, and the issues that persist in some segments, don't persist everywhere.

Every job, no matter what it is, has it's horror stories. There are terrible places to work in the industry. But there are also great places to work. There are lots of studios which don't go through the process of making their employees miserable. The higher ups in the industry know that loss of talent through attrition is a real problem, and they know what the problems are. But the biggest reasons that there are problems in the industry is the fact that there just aren't enough people out there who understand how to run a business like this, as most people are promoted from within, and long term talent is scarce.

The biggest problem with unionizing is that one of the biggest topics at hand is job security. That just isn't going to happen in the industry, because it would increase the costs of production too much. A company isn't going to spend 3 years worth of labor on 100 artists, when they only need 100 artists for 18 months or so. That's a huge sum to pay, and for the remaining time of production, those people would quite literrally be doing almost no work. That's why contract labor is so prevalent right now.

On top of that, game production is a very fluid process. Things change so often in development, that the needs of the development team change. What you may need for one week, could suddenly change the next, and unions would greatly get in the way of that fluidity.

That's not to say that unionizing is bad, but the con side of unionizing isn't getting enough attention, while the pro side seems to ignore the very real nature of how games are developed...and supporters of unionizing don't seem to recognize just how disruptive it would be to the development process....despite it actually affecting them.

80°

Josh Sawyer: "I feel good about the ability for people to create games."

Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.

Read Full Story >>
gamepressure.com
290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

Read Full Story >>
rushdownradio.net
jambola10d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion8d ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola8d ago

i'm very calm
you seem very upset however

Notellin7d ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola7d ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop7d ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel17d ago (Edited 7d ago )

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola7d ago

you don't get to decide other people's motivations
sorry to break it to you

ABizzel16d ago (Edited 6d ago )

To each their own, however, nothing you said invalidates why some people take offense to DEI incorrectly.

+ Show (1) more replyLast reply 6d ago
Sciurus_vulgaris10d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK8d ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds7d ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar8d ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy8d ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel17d ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola9d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer8d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused8d ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion8d ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher8d ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer8d ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion8d ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola8d ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 8d ago
victorMaje8d ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola8d ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused8d ago

Just like scooby doo, you have shown us the real monsters are us

+ Show (1) more replyLast reply 8d ago
Inverno8d ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool8d ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

Show all comments (51)
80°

Silly Polly Beast: A Silent Girl's Fight for Freedom • VGMM

Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.

Read Full Story >>
videogamesmademe.com