According Rare, Captain of the Ferry of the Damned will deduct “a small gold fee” upon meeting the greedy fella.
Thanks Rare! Just what everyone’s been asking for. You really put the “Thieves” in Sea of Thieves.
Barely any content, but they are rushing to put this bullshit in? The hell with this game
Barely any content? There are 50 levels of each each group and raids. I can guarantee you aren't close to completing all the content that is there. It's impossible.
They shouldn't make balance updates because they don't have enough content in ?
What is the rush? I read the article and it said future updates I didn't see when. Did I miss the date and how much the taxes would be? Also would a game be fun with no consequences for dying?
Read this and you will see the future of SoT does look very interesting: http://crewofthieves.com/se...
This is a good update. There needs to be a penalty for dying, or losing your ship.
@slayereddy But the game getting bad press. I know the game have one millions players, but how long is gonna last ? Even so, MS and Rare have lack of confidence about their game. @WilliamSheridan This isn’t Dark Souls here. The game have already in bad press and put the features in it just make thing more frustration.
@UCForce You said Rare and Microsoft have a lack of confidence with their game. Where did you get this alleged fact from, I'd like to see it with a source from both parties if what you are saying is true. If not, why write it?
@WilliamSheridan Yeah, there totally needs to be a penalty for dying in a game where people swarm ports waiting to grief people trying to complete quests.
Shloomb Lmao, don't even try. You know very well SOTC is bland. Once again, don't even try when you know you are wrong.
Rare needs to reassure people that content is coming and that they are working hard to fill out the game. They need to instill confidence in people that the game will improve soon. SoT has been a PR nightmare and a brutal disappointment.
@IamTylerDurden1, No, what Rare and other developers and publishers need to do is finish the goddamn game before they charge full price for it.
This is not a problem unless the developers make Gold a paid (MT) currency at a later date, if this happens I will not continue playing the game as this would be borderline criminal in my humble opinion. I've been playing the game the past two days and I agree with the people that say the game world is a little barren, I do hope that the world will open up and new things to do will appear the further I get into it. Having said this, playing the game with others IS fun if only for coordinating getting your ship from A to B and searching for treasure. Fun or not, The inclusion of MT's for anything other than cosmetics in a paid for title is something I do not agree with, its fine to lose a little Gold if you die or get hit (Mario does it with coins and Sonic did it with rings) but absolutely not fine if I have to pay real world money when it happens.
Have they said that they would do this? No! So what moan about something that hasn't happened.
Can't you use that gold to buy the same things you can buy through MT....which will be put in at a later date? That was my understanding of it. If not, then what's the gold actually used for, since the only thing to buy is ships and cosmetic items. If I'm wrong, then I misunderstood something somewhere. If I'm not, then it is essentially doing what you say would be the problem here.
should've also made PK players got a bounty or something when they kill a player, and it increases every time they kill someone
This I am 100% in agreement with and really like the idea. This reminds somewhat of the old mmo Ultima Online. A PK gains notoriety for building their bounty so high and other players have an incentive for policing the game themselves.
i agree that’s be cool
That is actually a good idea. Have a most wanted list, and make it so different ships can team up and hunt them down.:) . Maybe not if they kill people on the open seas, since that's kind of the point of plundering others, but if they do it withing a "safe zone" near ports and what not. Would help curb some of the camping. Also, if they have a bounty, they get stripped of all their gold that they plundered within those port areas.
They should implement NPC Navy ships and high leveled soldiers who go after pirates who have a high PK count.
Charge gold for dying?! What the...
Well it looks like we now found out why Microsoft wanted to make this game , don't be surprised when they're going to start charging people for game saves like Konami.
So let me get this straight, people complain about the lack of consequence in the game and when Rare says they are looking in to implementing a consequence, people now complain about there being a consequence? @edmix Is this some sort of sarcasm and I am just not getting it?
@_-EDMIX-_ They didn't say they'd be charging people cash.
They backtracked and said they would no longer be doing it after backlash yesterday just a few hours after announcing it. This is article is a day late and now wrong.
Why mention it in the first place if that's true? The games already receiving bad press.
They got good press too, just not on here. I think it's a good idea with paying the ferryman and if your read the article, it's not REAL money so whats the problem?
@pinkcrocodile : No they didn't.
Basically looks like Microsoft got a few ideas from Konami...
Again, not true
I personally nvr thought this game was interesting from the very first video I saw at E3, the reviews basically confirmed my beliefs about it. Come on M$ show me something of worth to get me excited about your consoles again 😩
I loved the idea of the game from the first video at e3 a few years ago and have loved every minute of the scale-up and now that its live. Thanks MS
Well played sir.
If this is true, then it will be the game's downfall. Penalizing people for getting killed will only lead to people killing just to penalize others indirectly. You're only encouraging people to kill without penalizing the action of killing others at all. And I read an article where they claimed having a brig was an anti toxic behaviour tool. Nope, they just allowed people to jail up anyone they want to further grief them. It's only adding to the toxicity.
@Christopher "Penalizing people for getting killed will only lead to people killing just to penalize others indirectly" A fix for this would be to label pirates that kill other pirates as "Wanted" and increase the penalty wanted pirates pay upon death. This penalty could be in the form of a timed bounty put on the players head (paid from their own resources) , an increased respawn timer if killed in wanted mode or by simply increasing the damage taken when 'wanted' from non wanted pirates, increasing in increments for each pirate killed in order to discourage repeated griefing. This would add an element of risk Vs reward to would be griefers and discourage antisocial players from doing this too often. Wanted pirates could be highlighted on the map (in a similar way to the divisions rogue mode) to encourage other groups to hunt them down, this would also bring a new dynamic to the game for players wanting to not only hunt for treasure, they could effectively become bounty hunters as UC force suggested, these bounty hunters could also come in the form of powerful NPC's similar to GTA's high level police/ military forces. "And I read an article where they claimed having a brig was an anti toxic behaviour tool. Nope, they just allowed people to jail up anyone they want to further grief them. It's only adding to the toxicity." Agree with this, it already is a bit of an issue, I'd read a couple of articles now saying the same thing.
***A fix for this would be to label pirates that kill other pirates as "Wanted" and increase the penalty wanted pirates pay upon death. *** This could be a fix, but no developer has ever implemented one that actually works. The Division had similar, but it was actually used to grief players even more by having groups of people slowly whittle down your health without killing you to a point where the only thing you could do is kill them or die. And if you killed them, you were the bountied person, not them. Add to that that groups with 5m bounties on their heads laughed it off because they knew people would come to kill one of them and they'd just slaughter them as a group, but keep the one person as the killer. The problem with FFA PvP is that players are smarter than any limited construct of penalty. You have to up the penalty and make it truly unfair for it to work, but developers don't think about penalties because they don't want to discourage gamers directly but they're perfectly fine with players discouraging other players.
@Christopher, Agree with you for the most part, In my opinion one of the main problems with the Divisions dark zone was the channeled entry and exit points into and out of the area, this and the requirement to extract loot at specific places on the map, much of this would be negated with the more open world nature of sea of thieves, especially if something along the lines of what I suggested was implemented. Another issue was the Divisions weapon and gear meta, SOT is far more simple in this regard so things 'should' be more even across the board. I agree that its a difficult one to implement, what I suggested was nothing more than a vision and clearly not a detailed proposal of how to right the issue, but I think implementing a 'wanted' level and using the suggestions I made would be a good starting point to remedy the problem as well as providing another dynamic to the title, something that speaking from my limited experience of playing, the game definitely needs.
Any penalization on killing others would have to be balanced, since PVP is part of the game. On the open seas, it doesn't make much sense to penalize others, since plundering others is part of the game. But having a penalty if those people are in a "safe zone" near ports and stuff would probably help curb some of the camping in those areas. OTOH, with enough people, you can easily have enough people who will still not care, and will still do it, so penalizing them immediately in those areas couldn't hurt. Balance though. I'm sure those who play it enough will give feedback, and someone will likely come up with some good ideas. They could even add a quest mechanic where groups of pirates can team up to hunt down those who are more wanted than others. Otherwise, yeah, the players tend to always find a way to buck the system. A lot of PVP servers on MMO's can be annoying even with balance...because there really aren't any stiff penalties....and if you have enough people playing, you'll have enough people who enjoy annoying others.
***Otherwise, yeah, the players tend to always find a way to buck the system. A lot of PVP servers on MMO's can be annoying even with balance...because there really aren't any stiff penalties....and if you have enough people playing, you'll have enough people who enjoy annoying others.*** What I find interesting about MMOs, and then games like Sea of Thieves is the priority given to PvP content when those MMO special servers are always the least populated by massive margins. Honestly, why people are doing more of the RvR concept from Dark Age of Camelots amazes me. It's so simple of a concept, but developers shy away from it for just FFA PvP regions which then results in over 98% of game populations sticking to just PvE with battlegrounds/dueling being the only other option.
Could you imagine if a Souls game took your souls as payment for revivals and you could purchase more? Either no one would beat it or shortly after you do, your electricity gets cut off. money had to come from somewhere...
MMO's can be made or broken with a good "living economy". Just like in the real world, people work to get "money" so they can do the things, or buy the things they want/need for in the game. From what I've read of the SoT economy, it seems all centered around buying cosmetic stuff which doesn't do much except to customize your character. No perks, no advantages over other players/NPC's. That isn't really a living economy....that is the same model that many mobile F2P games employ to make them a grindfest, and entice people to buy micro-transactions.....which will come to SoT at a later date. AFAIK, there's no trading system in place, just a pillage NPC areas, or plunder other players so they just have to grind more. This kind of thing puts the newer player at a disadvantage, which only further causes the "economy" to become unbalanced, and the long term players which are good enough to accelerate their way to get everything they want, just become bored quicker. Having it where people lose money if they die is more of a disadvantage to the new player than it is the old...particularly if Rare doesn't fix the camping issue that seems to already be happening. The only reason I can see taking gold from the players in a game with no meaningful in game economy is to make them want to purchase things more....thus push MT.
And then you'll be able to buy gold with real money.
Last thing it needs is a reason not to play.
lol wow punish the players when the combat is trash and you die because of BS while grinding for gold for hours and only getting a couple hundred when nearly everything costs 10+ It's like they don't want to keep the small player base they have.
LOL it is trash. Its sad when you wish the combat was more like Skyrim.
@PhantomS42 I'm not defending the game but you can easily get about 5000 gold in a few hours and that's on the early level quests. I'm pretty sure when you reach the phase 1 end game and get access to the secret cave with new legendary quests you will make a lot more gold. not sure why people thought they would be able to a large amount of gold after a few days. with regards to losing gold for dying I think it will improve the game, I'm hoping it will help people team up instead of fighting at every chance.
Agree with everything you said. GTA has been deducting from your in game wallet each time you are "Wasted" for years. People just love jumping on a hate bandwagon.
@Amstrad And GTA:O is a much worse game for that very reason. The game is nothing but griefing nonstop and the content updates require millions to participate in but the you can't get anywhere near that amount without abusing car reselling. If you run the missions you'll die more then you gain, plus having to buy ammo all the time. The way they developed GTAO makes me fear for Red dead online's setup. Not even talking about the shark card stuff but just how the game activley fights against you making progress.
They want you to pay $$ for something you can not afford with gold. It is so in all f2p games.
I played last night with good randoms. It was fun. Nobody used a mic, and we made thousands.
it's much better with mics but agree it's probably the first game I have ever played with randoms and had fun
It’s so easy to make gold you cry baby’s seriously ion less then a day I made 7k just group up and stop soloing
But charges people with real money ? Yeah, that’s just stupid. Even No Man Sky failed the hype, that game didn’t charge people real money for dying.
@UC, The game doesn't charge people real money for Gold. You've either been misinformed, or you're making things up and spreading misinformation. Gold is a game world currency, You can't buy it and it's easy to make thousands in very little time.
This doesn't charge people real money, it's in game currency. Still a shitty thing to do though.
@Fragnum I read the article. And it’s still dumb for doing that. Where the fun is that ? This game is not dark souls.
@UC "I read the article. And it’s still dumb for doing that. Where the fun is that ? This game is not dark souls" You're right, its not. Your reply is also off topic and fails to address any of the points I raised. This article should be of no interest to you or any of the other Playstation fans that have swarmed here to lay into the game, Happily down voting thoughtful comments from other posters en masse without providing any real response to what they have written. You also failed to address my point that Gold in the game CANNOT be bought with real world currency, and that although You are deciding to bash on this game, many other games including those on your system of choice implement the same or a similar penalty. Its absolutely fine for you to have an opinion and I respect any opinion that has at least some thought behind it, but a line has to be drawn when someone is deliberately spreading misinformation to collect upvotes and fulfil a personal agenda. It derails the comments section, and poisons any hope of interesting discussion, wouldn't you rather discuss the merits of the game (or lack of them) in an interesting way with positive meaningful dialogue rather than being involved in constant arguments? Just a thought bro
@Fragnum Sure, you can play with your friend to increase it. But at the same time, it’s sound tedious for solo player. I understand this game design for Co op. But at least, the game should give solo player advantage, not this. About MT ? Rare said that it will be on the way. Even Monster Hunter World was designed for coop but it gave solo player a lot of advantages.
Its not real money. Do you even know what you are talking about? Just stop it already dude.
@UC "Sure, you can play with your friend to increase it. But at the same time, it’s sound tedious for solo player. I understand this game design for Co op. But at least, the game should give solo player advantage, not this. About MT ? Rare said that it will be on the way. Even Monster Hunter World was designed for coop but it gave solo player a lot of advantages." Much better response, Now I feel we have something to discuss :) It IS tedious for a solo player but thats just my opinion, I've been playing the game for the past few days and I do agree with you, the game is far more fun when played with a full crew in fact half the fun is provided simply by trying to get your ship from A to B, and not what you do when you get there, again just my opinion. The game would benefit greatly from more things to do (There MAY be more to do later but I've not gotten to it yet), but again this is just my opinion. I'm not an Xbox only gamer, I play on PS4 and Switch too, I'm not blind to the flaws in SOT - the point I wanted to make was bash the game for its simplicity of combat, lack of content or any area you may feel the game is lacking, but making out the game is charging real world money for player deaths I cannot agree with because I know that it isn't true, and I have played the game. Its making a small thing sensationalist, feel free to look through my comments and the articles I submit to N4G and you will see that I don't have any kind of bias, I'm honest and tell the truth.
@VideoGameLab I already read it twice. So yes, I misread. It doesn’t charge you with real money. But really ? It’s just sound tedious. How about a bounty hunter ? That much better than this.
@UC "I already read it twice. So yes, I misread. It doesn’t charge you with real money" Credit where credit is due, it takes a stronger person to admit they were wrong. What's more worrying to me is the amount of people that blindly upvoted your original comment despite it quite obviously being incorrect whilst at the same time downvoting other comments that were actually speaking the truth. Tribalism and Corporate identity are very powerful especially to people that practice weak sense critical thinking. I wrote a paper about this, part of it focussed on a study conducted that found that in blind taste tests more people prefer Pepsi Vs Coca Cola, the same group of people where then asked to do the same taste but could see the brand label of what they were drinking, unsurprisingly when they could see the label more people said they liked Coca Cola better, what was interesting was that the brains response actually indicated THEY DID like Coke better once they knew could see the label of what they were drinking. It makes me wonder how people would have interpreted the article had it SOT released as a multi platform title with no influence of tribalism and corporate identity, and how this would have affected the distribution of down and up votes and the dialogue of discussion in this comments section.
UC - you know you will never play the game, so why are you in every article? Give it a rest.There's plenty of games that punish players for dying - why is this one such a problem? Cause it's an xbox exclusive.. that's the only reason you are. Pathetic. GTA takes money win you die.. where's your rants about that? Be gone, you lose.
Maybe easy but it's also a huge hassle, you also start the game with ZERO gold and can easily die from BS, then what? As if the very long loading times weren't punishment enough now they are forcing you to lose the (shit amount of )gold you make from sailing 20 minutes to dig a hole and 20 minutes back. This is just stupid.
@Phantom I'm sorry Phantom, but I disagree. You have no idea of the amount of Gold that you may lose because the developers have not released that information, it doesn't take long to accrue Gold and starting from zero is present in many games, this is not something that is unique to SOT. The penalty may even be as little as one Gold coin to "Pay the Ferryman" as this is a traditional amount left with the dead to expedite their journey to the afterlife, there are many examples of this in history. I'm all for bashing game developers when they implement MT's or Lootboxes in a manner that rips off the player, but losing an amount of in game currency for a death is a traditional penalty in games, It happened in the the original Mario with coins (As well as losing a life) and in the original Sonic the hedgehog games anytime you take a hit.
@PhantomS42 I also disagree. it wouldn't make much sense to start the game with gold. what exactly do you mean by 'die from BS' the whole premise of videogames is that you become good and don't die, most games have a consequence from dying like starting from a previous checkpoint for example. with regards to load times I can only vouch for xbox one x and have not experienced any long load times when dying. when you level up with a merchant you will get much more gold for a voyage than the very first voyage you are referring to, that's the incentive to level up a play the game. one last question have you actually played the game?
@Mark_parch It's one thing to get killed in combat because you weren't paying attention to your health or carelessness from swimming around sharks. It's complete BS that you can die because a bunch of randos decided to lock you up for no reason then sink the ship and you have NO WAY to escape. But sure, it's okay to have gold taken from you when you barely get rewarded any and everything costs 10s of thousands of gold.