Gamers Heroes: In late 2013, a game released that would raise the expectations of the seafaring genre for the entire gaming audience. A game that set a precedent, raised the bar, and (we all hoped) would inspire developers to create a good pirate multiplayer game. That game was Assassin's Creed IV: Black Flag. Sea of Thieves, on the other hand, is unfinished, uninspired, and arguably the biggest waste of $60 I've spent this year.
Ouch.
Wow! Too much water?
"There are two types of ships; yes, just two ships in the entire pirate game"
"The melee combat doesn’t stretch much further into the realms of quality. There are only two basic melee attacks"
"If you grind for more than 20 hours, you’ll be able to buy one of the very limited sail designs"
"You can either travel to an island to kill skeletons, travel to an island to find chickens or pigs, or follow ridiculously easy treasure static maps that are on the same places on the same islands every time"
"Large groups of players camp at ports, waiting for those returning from voyage for easy gold and loot"
"the game lacks the depth of even the most basic of mobile games"
"his game was not ready for release, it was not ready to be played by the masses, and it most certainly is not worth the $60 price tag"