From VG247: "I am sitting cross-legged in a watchtower, praying the crew searching for me doesn’t realise I’m here. One of my crewmates is sitting with me, holding the item these pirates are looking for: the Stronghold Key."
Sea of Thieves, the pirate-themed game from Rare, has reportedly surpassed one million copies sold on the PS5 per a new report.
Yea, we’ll be seeing plenty more Xbox exclusives head to PlayStation..
Makes sense. The game sold 5 million copies on Steam and had 30 million players in 2022. So it does have a hook; what it needed to sell on PS was essentially just to be available there.
Honestly less than I would've expected based on the buzz around release, but still a great milestone.
Sea of Thieves seems to be experiencing a significant PS5 player count drop with over 50% of the Microsoft live-service game's player base no longer playing.
Couple things with this. I'm sure it's fairly common even on online games. My second point. Summer just started so alot of people getting outside, family trips, etc.
I don’t know how they expect to flood the market with these GaaS games and expect them to be successful. This seems to be the case, it’s rare for player engagement to be consistent like a Fortnite.
Sea Of Thieves takes the gaming world by storm, becoming the unexpected best-seller on PlayStation. Find out how it happened.
What does it mean? It means that Microsoft can make money putting exclusives on other consoles. No different then Sony putting Playstation exclusives on PC. Just means more revenue and opening the doors to new gamers to enjoy a decent game.
It means Xbox exclusives are disappearing.i don’t think it’ll be too long before we see Game Pass exclusives. Renting games has more profit potential than selling games.
So PS fans do want mcsft exclusives after all, funny lol. As much as fanboys act that they don't care about other platforms' exclusives, they indeed want them too.
Its amazing doing my pig quest, sail 15 minutes, catch the black pig, sail more 15 minutes to get payed. Now im getting the chicken quests...
"Sea of Thieves just needs more. It needs more ways to play, more mission variety, more enemy variants than just different coloured skeletons, and more meaningful progression"
And that's precisely what I was worried about. This was always it's biggest potential problem and judging by the reviews, the meaningful content is not there. Shame really especially as this seemed like as passion project from Rare that could have possibly turned around it's image.
Always always said this game felt empty, feels like it was made by using some really fancy map editor with the amount of objects at its limit on the map...
MS should have release this game free to play title to begin with and no body would mind. But now they are getting flak for hyping it up as part of the pseudo exclusive portfolio and for charging full price for it. They desperatly need good pr but instead they shoot themselves in the foot, AGAIN.
So there will be a LONG TIME waiting for MS' next potential heavy hitter to turn tides for XBOX, and there is a possibilty that state of decay 2 and crackdown 3 could be a similar disappointment, based on what was shown so far.
It's def not easy for an xbox-only gamer these days. First party lacks since years and most of third parties try to nickel and dime them. Now there is an impressing new powerful xbox console but with almost nothing worthwile to play