150°

Is Xbox Game Pass a Game Changer, and Where Does PlayStation Go With PS Now

This week’s episode of, The Trophy Room: A PlayStation Podcast, host Joseph and special guest Foxes, talk Microsoft Game Pass, is it a game changer? Should PlayStation recreate PS Now in order to compete with Gamepass? Ubisoft beats back Vivendi, what it means for the industry at large. What PlayStation title would make a great video game movie? God of War's first reactions, shows Sony's trust with Santa Monica. What ever happened to the hype surrounding PUBG, and some of the gang's Toys ‘R’ Us memories.

Read Full Story >>
thepolinetwork.com
the worst2642d ago

Nowhere MS doesn't have no exclusive so the pass is useless

Servbot412642d ago

There are some early access and alpha games like No Man's Sea and Playerunknown's Poor Performance.

HeisenbergX2642d ago

Let's be honest that's why this game pass thing even exists.

LgbtWarrior2642d ago

Im team PS4 but Ps now sucks because Its streaming. Xbox Pass is download which is awesome And pass includes Xbox, x1 arcade classics, genesis games etc. it’s a legacy service. PS now doesn’t even have PS2 or PS1 games like they said they would eventually have. it’s just PS3 and 4. you can’t beat pass right now. It’s really awesome. No graphical loss, latency or bs associated with streaming. Ps now really need to revamp. Sony needs to invest in backwards compatibility it can be done. And if they choose not to you there’s no excuse not to be able to stream all of Sony’s legacy titles it’s lazy and complete BS.

OB1Biker2641d ago

I'd pass on both.
Why accumulate subscriptions? Also EA? And then what? The companies should focus on improving the one almost compulsory subscription.

_-EDMIX-_2642d ago

I have no clue what Sony is going to do with PlayStation now as it just seems like they're scaling back devices and I'm not sure even they know what they're going to do with the future of it.

I'm not really sure because I don't rent my games so I don't get it to be honest.

ILostMyMind2642d ago

- Is Xbox Game Pass a Game Changer?
No.
- Where Does PlayStation Go With PS Now?
Nowhere.

Eidolon2642d ago

They're both not doing much for either of them. I find myself using Game Pass, but not PS Now.

SegaGamer2641d ago

They both have their issues. Xbox game pass is limited to Xbox One and PS Now is too expensive and demands a strong internet connection.

Skankinruby2642d ago

Neither one are revolutionary, offline digital games will be a huge step

Eidolon2641d ago

A lot of games, but streaming sucks for majority of people, or at least those of us who can tell the difference in latency and frame and quality consistency. Honestly, I'd rather pay $5-10(sometimes cheaper or free) per game than subscribe $10 a month so I can own it and play it with 0 network encumberance.

90°

Famitsu Sales: 6/2/25 – 6/8/25

Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.

ZeekQuattro2d ago

Hardware Sales (followed by lifetime sales)

Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)

repsahj2d ago

So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.

H91d 17h ago

Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth

repsahj1d 4h ago

And take note. This is just for retail sales only; sales from the Nintendo Japanese website are not yet included.

ZeekQuattro1d ago

Not even a full week of sales either.

40°

ASUS ROG Xbox Ally is the “tightest collaboration” between Microsoft’s Gaming and Windows teams ever

Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.

Read Full Story >>
videogamer.com
Jingsing1d 20h ago

This is the tightest collab since the windows key on a keyboard, lol

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 21h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.