Companies keep trying to adapt video games to the wrong medium as books make for a much better experience. Here's why video game movies should change.
Looking back at Final Fantasy 6 on its 30th anniversary provides a snapshot of one of gaming's most important franchises at a pivotal turning point.
Gary Green said: It’s interesting to revisit the roots of your favorite franchises to see first-hand what’s changed and what’s stuck around all these years, though perhaps ‘visit’ would be more accurate than ‘revisit’ since apparently, Europe wasn’t worthy of the original six Final Fantasy games the first time around. By the time we started getting ports of these iconic games, we’d already been through the PSOne JRPG golden age. So we’d already seen the best of what Final Fantasy had to offer, while these predecessors looked outdated, unrefined, and (dare I say it) ugly. We aren’t bitter about the delayed releases, honest…
I'd love to but square said fk you to the ps fanbase that wanted these physically. Meanwhile switch got a physical release.
Discover the top 10 hottest Final Fantasy characters, from iconic heroes to memorable allies. Dive into their captivating stories and traits.
I always go Yuna, Aerith, Rikku, Rinoa, and for some reason Vanilla, Ashe, Cindy, Lunafreya, Quistis
Looks nothing like Croft. Part of Croft's character has always been sex appeal.
Sad thing is it's possible they just stray away from the source material and changing things for the sake of it
Like the changes that were made in the new Tomb Raider from the game was basically "whats the point?"
On the surface and cleverly made trailers it makes you think it's a proper adaptation with some scenes ripped straight from the game but that's literally it. It's like in one of the Resident Evil movies an Executioner just randomly pops up to fight Alice, like Paul W.S Anderson saw it in a games trailer and thought "oh cool lets put that in as a cool Easter Egg" when really it has no place in the film.
Games are long but the stories are only stretched out and expanded in most places because it's the developers way to offer more content and make the game last longer. If you take out these moments in most games you cut so much time off it that it could easilly be condensed into a good 2 hour film.
Both mediums could still work, but it is the studio's fault that those movies, for the most part, fail.
Just about every novel which was claimed to be "unfilmable" was chosen by a director that had a vision and made it work. So then with that in mind, video game movies are still doable, but need to be looked at a bit more seriously before licensing the franchise out.
Generally after rights are obtained, and if the author chooses, they can help with the script. Point is, if a video game movie is made there should be a more collaborative effort by the parent company by having the game's creator or writer help out on the ground level, and then bringing in a director who loves or understands the game.
If studios cared about their property than getting some money for the quick pg-13 market and walking away then there could be better game-to-movies.
Lord of the Rings was considered "unfilmable", as was Blade Runner, whereas the novelization of "Jaws" was horrendous, but the film is great. Know what all these films had in common? A good script and a director with a vision.
All in all, if we want better game-to-movies then we need to use the power of social media as a tool to get the most out of a franchise we love, otherwise we can just settle on the same ol' pg-13 grind and complain later.
what about, stop making movies and books, go do series instead? Castlevania kinda proved there's appeal in this medium
Video game movies can work, stay to the source and story