Shannon tackles the taboo subject of how much money MMO developers make thanks to some interesting data from loveforgames.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Few things to note.
1. A developer at one company doesn't equal a developer at another. Especially when many of these MMOs are mobile-based and focus on different skill expertise sets.
2. A huge factor in wages is cost of living within the location. CA is going to see generally higher averages in Silicon Valley regions because of the cost of living. Not so in other areas.
3. Not every 'developer' within a company is equal even with the same title. A core engine or physics developer might make more than a quest or world developer.