Sea of Thieves has just launched on Windows 10 and Xbox One, and it is already offline due to server overload. Developer Rare has confirmed the outage on its social media accounts.
Oh wow. The influx is real!
Well that is unfortunate but they are working on it.
But I thought that Azure was futuristic alien technology that was beyond anything else that is offered! Turns out they are just regular ol' servers. I bet AWS could handle it!
They are all just "regular ol' servers". It's all hosted on bare metal hardware somewhere. The only difference between Azure and AWS hosting is the cost model and the way they bill. AWS charges by processing time and Azure charges by the server. If this was run on AWS, the hilariously underpowered Cassandra nodes (if they could even handle the load) would be running so hard that the cost to host the game would become unsustainable for Rare. Azure can be scaled up but they have to pay for it. They made a prediction but didn't count on the GamePass trials as suggested below and they had to scale up. We saw this with TitanFall when it first launched and they scaled up quickly and got it back online and it's one of the most successful cloud hosted games of all time. I'm not saying that AWS is bad because it's excelllent for custom webdev and database processing but for gaming, at least for now, it's way too expensive and way too underpowered as it was not designed for that.
Its 7:24am and I've already learned something new. Thanks Kennedad!
A influx of game pass trial members....
Ouch that hurts
Not sounding good. Feels like the user review scores on metacritic is trashing the game on purpose.
And people are giving the game 10’s and 9’s....
The overall user score is 5.0 out of 10 on there. Its more negative reviews than positive. I mean its users giving it 0s obviously they probably made that up without even playing the game lol http://www.metacritic.com/g...
Metacritic User score is filled with fanboys from all sides, dont trust that. Click on some users and see the history
Micro$oft must have metacritic by the balls if they are still holding back the review scores! Wasn't the game released already?
I only trust and pay attention to review scores between 3-7 from meta critic. Has worked for me so far. They generally tend to be from more intelligent writers as well & go into detail with thourough explanations to their thought process.
People trashing the game on purpose....? say it isn't so. Like we havent seen that before
a day to play it and they have reviewed it already user reviews are ok but you never know which ones are faithful to the game so can never go off them. there are people that on both sides of the fence give perfect 10s to the xbox games and 0s to the ps games and vise versa
You cant take user scores on Metacritic serious.
Why in hell would you ever look at user reviews on Metacritic except for a joke. So many high scores and low scores are from users that have only reviewed this game. It's a troll farm. Great source for actual reviews, but users...ha.
User reviews on Metacritic are random noise. It's impossible to know how many of them are fanboy spew, just by looking at the numbers. You'd have to read each one to get some sense of that, and even then there will be many packs of lies to sort through and detect. No, I wouldn't ever pay attention to them.
But I thought MS servers were the best and never failed.
Dat Azure Powah of the cloud goodness. Pirates are probably pirating this game to see what is the fuss is all about.
Try pirating a mp only game and play on official, wont work
Pirates pirating a pirate game lol
With a massive influx of users, the servers will still struggle. That will happen with any server network. Not all servers are dedicated to one game, that's not how it works. A set amount are portioned for each game based on how many active users they think they'll have. When a game ends up being more popular than they thought, this is what happens. Even COD and BF regularly launch with server issues.
"based on how many active users they think they'll have" Yeeaahh. Except, MS bragged about Azure being "scalable" so that it would handle situations like this. Basically, having more servers kick on so it won't be struggling. Supposedly, "fixing" issues like this. Obviously, that doesn't end up happening. I remember Halo 3 basically shutting down XBL. All the hype about it being flawless or never having hick ups or downtime is just that, hype. No service is immune to it.
@sinspirit The servers were only down 40 minutes for me. That's a lot shorter than any other launch game especially mp focused on any console I've played
This is normal for online only games. In the first days and even weeks they will have to fine tune everything. Stress tests can only prepare you so much...
Couldn't connect today at all. Was really disappointed, tried every ship type and crew size, all matchmaking error or just reverted back without an error, tried again at least 10 times on various setups.
If you sort "new" posts on the SoT reddit you can generally see when things start working again. In my experience, once youre in a game you wont be kicked out due to any issues. Its just getting in thats difficult.
Back to monster hunter
GAAS future 🤢
I'm interested if this effects review scores I still remember critics acting like drive club was the worse game ever made only to turn around and ignore any issues with Halo: MCC.
Thats not how this works
It's kinda sad, and a new structure of reviewing games need to be put in place. Such as a two score system Release review and Current status as of said date. Review sites probably do not have the resources to do so. But that would have worked very well for a game like Driveclub where it did get accurate scores at release. But after a major server update and all the added content that game went on to be one amazing racer and really could have used an updated review.
DriveClub had server issues for a lot longer than a day though. It's not really comparable. DriveClub is a good game but the launch was totally botched.
So did the Master Chief Collection.
I haven't played MCC, so I don't know much about the issues. I was more talking about DriveClub vs Sea of Thieves.
They were down for a while, but DC was still pretty playable without them. You just didn't get the challenges, and couldn't set up clubs. The pre-release reviews didn't have a problem with anything, and were generally pretty decent. The one's that came out after release were pretty harsh because of the problems....some even changing their pre-release scores. I think here it's just a temporary thing though. Seems people have had times where they could play it with no problem.
Drive club is still a playable game.
Thought ms azure cloud servers were infallible lol.
Okay fans of other hardware, clam down, it is up and running again.
So now if people complain about a legit issue on xbox like not being able to play their game its automatically "other hardware" owners commenting, you guys never cease to amaze me with this stuff, smh.
The issue being that practically everyone complaining is just bashing “AzUrE CloUD SeRVers LoL” with tons of upvotes. He’s not wrong.
@hermsgerms I think the issue actually is the fact xbox fans have been touting how superior their network infrastructure is for years now and so when something like this happens (however minor) you shouldn't be surprised when theres a retaliatory response. That being said I'm sure there are plenty of legitimate complaints from actual xbox fans that cant get on their game and I dont think its fair to just dismiss them as owners of "other consoles" simply because someone doesn't want to acknowledge a negative about their preferred gaming console.
If anything, this shows that no matter how much beta testing a studio goes through, or how thorough the testing is during the normal development process, it will never be enough to prevent issues from occurring once the game hits the retail environment.
But they ran tests so this would not happen.
Microsoft needs some GaaS relief
Been a so so day but working perfectly for me now.
Kind of embarrassing for Microsoft & Azure.
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