Hazelight shared a lot of information regarding A Way Out today via a Reddit AMA, from the game's length to the PlayStation 4 Pro and Xbox One X enhancements planned. They also explained why there's no Nintendo Switch version.
lol, don't you need a second controller for co-op regardless of which console? Nobody was expecting to each use a joycon on the Switch. Strange answer there.
yeah, I mean they did go on to say that the Switch came out part way through development. And yes, I have no doubts that they would have had to optimize the game to work with the reduced horsepower. But the controller point was just so random.
@neo- I don't think it mattered when in development the switch was released because I just don't believe this game was going to appear on the system regardless.
I mean that excuse could only last for so long you have to question why are the games coming out this fall not having switch versions?
@EDMIX - I have no doubt that it might prove challenging, but then why not just say that? Many devs have said that porting their games to the system may prove impossible. Why even bother throwing out that random controller thing. Nobody expects every co-op game to work with only a single joycon on the Switch. It's cool when it works, but some games are too complex for only "half" a controller. Just like co-op on PS4/XB1 is required to use another separate controller, the same can be said of the Switch.
I'm excited to play A Way Out with my Fiance, $29.99 is a great deal for both of us to experience it. 7-8 hours is adequate for the money, i just hope it gets decent reviews.
it looks awesome, and as you said, if it scratches the old co-op itch I will definitely look at picking it up for my PS4. I wish my wife would play games like your fiance does.. my wife tends to draw the line at Mario games (or others that only require like two or three buttons, lol)
I think the point was on the idea of the switch's primary concept being that of a single player experience where you take it on the go. Though advertisements for the switch do point to a multiplayer experience concept as well.
Far Cry? Terrible comparison. FC is a $60 open world game, A Way Out is a $30 linear adventure. Far Cry achieves much of its length through very repetitive means. Find an outpost, liberate it. Find an outpost, liberate it. Rinse, repeat. A Way Out is a linear, narrative based game and 8 hours is plenty for that type of game at $29.99.
given if that is true makes sense, not making people waste in an extra controller for one game seems legit, i suspect there are other hardware complications but they dont want to stir drama on the hardware limitations, i dont know.
But the whole “shtick” of the switch is that each player can have fun playing a game together with one side of the joycon. That’s part of why they’re detachable. So that one person uses one joy con and the other uses another. One joycon does not have enough inputs to play a proper game like this.
A second controller for the switch isn’t that big of a deal, I feel If you are gonna play the switch for extended periods the Pro Controller is a must, so much more comfortable,
but i agree it’s probably due to hardware limitations and the team size
No kid your stirring up hardware issues that are not there Switch maybe less powerful in raw numbers but it is not less capable performance wise as Switch was built with low power high performance,Xbox 1 is medium power with medium performance....END OF.
But it isn't required couch co op, it features online co op as well. I ialso imagine the Switch hardware was the main reason it isn't coming to the system.
it's probably a combination of small team, Switch releasing late, and the Switch having less grunt which would require more tinkering to get a version up and running. Who knows, if the game sells well enough they may look at porting it down the road.
@neo- buddy it's the hardware please stop trying to blame its release on why specific games are not on the platform. That excuse could work the first few months out but not an entire year following release. I mean you're hoping for a port down the road but you're literally just looking at the same situation that happened with the Wii U where you're sitting here waiting for a laundry list of games that are never going to come....
So the system has a limited Hardware which means by default it is not going to receive the majority support by third-party AAA, so the system sales are completely irrelevant if it doesn't have the hardware.
Wii, 3DS etc
Unless you really think that Battlefield Mass Effect Watch Dogs Destiny in a bunch of other games are going to randomly appear on 3DS because of its 70 million success
When you have a laundry list of games already absent from the system I'm not really sure what is giving you any type of optimism that something's going to be different with the switch despite many things being the same regarding the situation.
That has multiple Hardware limitations....sooooo unless something changes you're looking at the same situation over and over again that is already repeated itself several times with their other Hardware , you're basically asking for a different result with the same situation.
I mean consider you even have to hope for a "port down the road", did you see that happening on PlayStation 4 Xbox One and PC?
They were pretty bare on the pro and Xbox zone X enhancements. I want to know if there will be more than just the pro’s uncapped framerate and the One X’s uncapped framerate and higher resolution.
It’s a $30 game. We routinely see $60 games with single player campaigns half the length of this and a tacked on multiplayer. And we also see indie games for around the same price or $5-10 less at half the length.
"Also, since both players require their own camera control, it would mean that you would be forced to buy an extra pro controller to even play the game, which seems like it would be a little unfair to the concept of the Switch. It would have been quite an effort to make an automatic camera system to make single-joycon play work."
First reason makes sense since Switch was recently revealed and released. This second point is questionable though because PS4/Pro and Xbox One/X would also require a second controller for local co-op play. Also, you don't need a second controller when playing online. Nintendo doesn't force developers to only program for single joy-con play, and in fact is one of the most cooperative companies when it comes to indies, so they would surely consider your requests.
Also, chances are people already have a second controller because much of the Nintendo games encourage local co-op (Mario Kart Deluxe, ARMS, Splatoon 2, Resident Evil 2, Rocket League to name a few), so people wouldn't mind.
So, is a game that you will enjoy for 2 days only... playing around 3-4 hours with a friend or someone, maybe 3 days at best (and being exaggerated) - shame
Same kind of excuse we had with the Wii U. Then it was "we don't know what to do with the 2nd screen", now its not knowing what to do with the joy cons. Just say the actual reason, so we don't have to guess.
lol, don't you need a second controller for co-op regardless of which console? Nobody was expecting to each use a joycon on the Switch. Strange answer there.
I thought this game was 12-15 hours.
This is about as long as a COD/Battlefield campaign.
given if that is true makes sense, not making people waste in an extra controller for one game seems legit, i suspect there are other hardware complications but they dont want to stir drama on the hardware limitations, i dont know.
Oh me and my coop bestie will love this
I expected this game to be shorter, to be honest. I'm so glad devs are making co-op games like this. I can't wait to play it.