John: "Most veteran gamers are wise to it now, but in the not-too-distant past few years we have been seeing some games get noticeable downgrades in their graphical presentation after they’re revealed."
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Does anyone really need to ask this question? Because target renders are meant to get people’s attention, get them interested in the game. Developers no doubt want to hit those targets, but most times their ambitions shoot above a consoles, or even a PCs, pay grade. Making them have to scale back to realistic, current, hardware. Which then means downgrades in a games graphics and efffects.
It isn’t as if developers want to downgrade anything, but sometimes their hopes get the best of them and we end up with something like Watchdogs, which truly looked next gen in its unveiling video... but ended up losing a lot of what made the atmosphere in the game. Wreckless was the same. People thought it was going to be the next GTA and it ended up being a police chase kind of thing.
Because most games are designed and shown on a high end PC first then imported to a console dev kit.
To increase framerate. What a dumb question.