Kotaku Preview: So, Has Bionic Commando Been Fixed Yet?

Kotaku writes: "Mike played Bionic Commando a few months back, at a Capcom press event. Said it looked great, but had a few problems. I played it for around 20 minutes today, going through a tutorial level and one regular stage from the game, and you know what? It looks great. But has a few problems.

Namely, that it just doesn't feel right. The game looks nice, and the mechanics of swinging are functional - as in, they're not so broken you can't leave the ground - but the whole thing still feels a little off. Like GRIN are painting a picture, have 98% of it on canvas, and are just standing there, brush in hand, unable to find the inspiration to make those last few strokes and tie the whole thing together."

The story is too old to be commented.
SinnedNogara3699d ago

They should please make a Wii version. In the game you would use the Up on the d-pad to launch the grappling hook instead of flinging the controller. The pointer would be used to find where the hook would land. That would be awesome.