Kotaku writes: "Mike played Bionic Commando a few months back, at a Capcom press event. Said it looked great, but had a few problems. I played it for around 20 minutes today, going through a tutorial level and one regular stage from the game, and you know what? It looks great. But has a few problems.
Namely, that it just doesn't feel right. The game looks nice, and the mechanics of swinging are functional - as in, they're not so broken you can't leave the ground - but the whole thing still feels a little off. Like GRIN are painting a picture, have 98% of it on canvas, and are just standing there, brush in hand, unable to find the inspiration to make those last few strokes and tie the whole thing together."