Destiny 2 launched exactly six months ago today, though at times it feels more like six years. A bunch has changed since September, and the game has gone through some dramatic highs and lows. (Mostly lows.)
Warlocks in Destiny 2 are great for loads of things. Healing? We got that. Awesome PvE action? Sure! Warlock Mobility? Severely lacking.
An opinion piece about Warlock Mobility in Destiny 2 written by Jordan from The Nerd Stash.
A new Destiny 2 Cascade Point bug lets you turn boring weapons into miniguns that can melt through any boss' healthbar.
After the fiasco around its grim $15 Starter Pack last year, its refreshing to see that Destiny 2 Into The Light will add free loadouts for new players.
I already maxed out a free character just to see how far you can go, and it's not very far. They call it free to play, but it's more like a demo, which are free in the first place.
I actually thought the game had some promise to start with. Nope.
The games lack of random rolls kills my desire to grind. Really sucks the state this games in and with how the games structured, idk if they can bring it back like they did with taken king. I still play the events but with the slight hope the game can turn around. It’s still the most enjoyably fun shooter mechanics wise, just a shame everything’s being squandered.
May will be the first major content release from the Live team. I am excited about it. In the meantime plenty of other games to play.
The changes Bungie have been making thus far are small, but needed. The dev road map they released shows a good start to the changes they are going to make, but they still need to do a lot more!