Companies have seen close to a billion dollars per year in microtransaction in 2016 and 2017 and we are more than likely to see those numbers rise again by the end of 2018. That means gamers are buying more and more microtransactions year on year, so are gamers the ones to blame?
2025 cloud gaming trends are looking good, but it’s not all smooth yet. We break down what’s working, what’s not, and what comes next.
As someone who has been gaming nearly as long as gaming has been around (since the early 70's), you'd think I'd be against this. Having grown up with all the major platforms and the whole notion of physical ownership... but I'm not. i embrace this as it is a revolutionary convenience. And one i know for a fact many (especially here) have not even given the fair chance to use. I get it... i was there too. But now i have a new outlook on it. It really is a hell of an option if you just want to play with no commitments. By no means am i saying this should replace traditional gaming, its an option. And one that people should look at optimistically as a way to compliment traditional gaming. There is room for both to thrive.
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TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.
True, but if it does get it through their thick skulls, then that works.
Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.
While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.
Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.
When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.
I personally would be happy with either turned based FF or the real-time combat version we see today.
Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF
Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.
The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.
Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.
The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.
Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…
Yes because they keep buying all that stuff..
If it keeps game prices down... then idc
The only people to blame regarding microtransaction content are the companies that are creating it.
We still have an Economy based on supply and demand and at the end of the day these users are buying enough microtransactions to justify their existence but that doesn't actually mean that every single company in gaming is going to do this practice, but I think you guys might need to get used to that users exist that don't mind purchasing this content.
I would argue the biggest topic is microtransactions altering content to try to manipulate a need for their existence ie trying to make a game purposely harder to try to pretend that microtransactions are necessary.
I would argue that is the biggest topic at hand not necessarily the existence of the microtransaction itself because how that is actually used varies greatly.
I mean based on that logic The Witcher 3 should be bashed for having microtransactions... right?
Difficult question to answer.
If "gamers" (and I use that term loosely in this case) were to have willpower greater than that of a spoiled child, and "not" invest in this trash, then pubs would obviously have no ability to make money off them.
I'm sure you can figure out the rest.
I don’t like micro transactions but I also haven’t bought dlc or anything like that. I play a lot of games and unless it becomes one of my all timers I usually just play the base game and move on. I’m not a multiplayer person. I don’t participate and they don’t ruin games for me. I wasn’t gonna buy the cool outfit or second save slot regardless so you can put em there for people that want them. I haven’t felt like I’m missing out when I pass on dlc or mts. I got too many fun games to play to worry about a second character or new level in a game I’ve already beaten.