inXile and CCP CEOs Brian Fargo and Hilmar Veigar Pétursson explained how blockchain technology has the potential to transform gaming, from the ability to resell digital titles to virtual game assets being exchangeable with real currency.
Square Enix Blog: "Director Naoki Hamaguchi reveals the secrets behind the iconic Nibelheim incident, including how the team made Sephiroth playable, the secrets to a good boss battle and the famous moment in the flames!"
If you were hoping to buddy up with a friend in Top Spin 2K25, there's some bad news - online doubles won't be available at launch.
Push Square: "Final Fantasy 16 was one of our favourite games of 2023, and so we wanted to find out more about The Rising Tide — the title's second and final expansion — ahead of its release on the 18th April. Fortunately, we were lucky enough to land an interview with Takeo Kujiraoka — the veteran Square Enix dev who's actually the director of Final Fantasy 16's DLC, having previously been a lead combat designer for the base game."
Interesting, we'll see if it takes off
Interesting but scary tech for potential gambling like lootboxes.
hmm very interesting, hope it works as intended
As interesting as this is, I can't see publishers going for it, and if they don't have the major publishers on board, then it won't go anywhere. Publishers, or most companies, don't trade in virtual currency, because it hasn't proven to be reliable and lasting. Investors won't allow it.
On top of that, publishers aren't looking for ways to allow the reseling of games. The whole reason they want to go digital is to help prevent it. If it comes to law, where ownership rights are given back to the customer, then it pretty much means they'll be much more ahead, and a few of the bigger publishers have their own portals to sell on, so they aren't looking for new one's to sell to.
Selling of in-game assets is an interesting prospect though. I could see something like that actually holding some weight, but it'd likely have to be through the publishers own infrastructure. Blizzard has already experimented a bit in this area.
In the end, I see a lot of proclamation here with no real world application explained. There's a lot of "limitless" talk, and it comes across as kind of snake oil salesman in it's tone. All in all, it's one of those things that it sounds too good to be true, and seems to completely disregard the real world that has to get on board, and in this case, the real world is the powerful forces that actually run the game industry and do more to decide it's path.
They need to change their name. Robot Cache is the most unappealing name ever for a game platform