240°

ESRB To Include 'In-Game Purchases' Tag On Video Games

From the ESRB: “You may have noticed that we’ve been a little quiet on the topic of in-game purchases and loot boxes, but we’ve been listening. In fact, we’ve absorbed every tweet, email, Facebook post and singing telegram sent our way, and we’ve been working to develop a sensible approach to let gamers and parents know when a game offers the option to purchase additional content. Starting soon ESRB will begin assigning a brand-new label to physical games: In-Game Purchases. This label, or as we all it interaction element, will appear on boxes (and wherever those games can be downloaded) for all games that offer the ability to purchase digital goods or premiums with real world currency. This includes feature like bonus levels, skins, surprise items (such as item packs, loot boxes, mystery awards), music, virtual coins and other forms of in-game currency, subscriptions, season passes, upgrades (e.g., to disable ads) and more. We’re also launching a new website ParentalTools.org to help raise awareness of the helpful tools that parents can use to manage the amount of time or money those crafty kids spend playing games. This is the first step of money! We’ll continue to discuss how to further enhance our rating system with publishers, developers, gamers and especially parents, and we’ll continue to make adjustments as the need arises.”

XiNatsuDragnel2672d ago (Edited 2672d ago )

Sidestepping the issue, just rated A for Adult because of lootboxes for gambling elements and use real world currently you people sicken me to my core.

Sciurus_vulgaris2671d ago

Lootboxes have gambling elements but aren’t gambling. Lootboxes are comparable to trading cards packs, you’re guaranteed “prizes” for your purchase but the “prizes” vary in “value”. Making any game with in game purchases AO would be too extreme.

XiNatsuDragnel2671d ago

Dude my pt is real money in lootboxes is the equivalent of gambling your money away for a pixel item and people lost 1000s. I say don't sell lootboxes to kids.

Cy2671d ago

Exactly. Loot boxes are gambling the same way any random prize is gambling; not at all.

Derceto2671d ago

Um, ya, I don't think trading cards perpetually assault you psychologically, to spend more money for any type of competitive edge. Hardly the best comparison really.

Servbot412671d ago

So if slot machines printed out a sticker to everyone who played them, it would no longer be gambling because you got a prize? Yeah, no.

ClanPsi12671d ago

So then trading cards need to be regulated, too.

InKnight7s2671d ago

Balanced Brain 101 - Any act of purchase without knowing the result or item is gambling. Calling it Random Prizes(garanteed or not), Loot Boxes, MT bla bla bla just to fancy the term of gambling.

UCForce2671d ago (Edited 2671d ago )

It’s still gambling and publishers abuse the younger generations. So yes, MT and gambling in gaming need to have adult rating.

Aenea2671d ago (Edited 2671d ago )

@Derceto

Never played Magic the Gathering Trading Card Game I assume? :)

Lootboxes *are* the same as that, not saying it's good or that I like them, but it's the exact same principle...

+ Show (5) more repliesLast reply 2671d ago
Sciurus_vulgaris2671d ago

XiNatsu... I doubt it’s kids that buy most of the lootboxes.

XiNatsuDragnel2671d ago

Lol boy don't you know psychology

Born2Game832671d ago

@XiNatsuDragnel I'm sure u do huh. The world is filled with filthy rich parents who just give their credit card info to their kids and let them do whatever they want. But I'm sure your parents wasn't one of them.

UCForce2671d ago (Edited 2671d ago )

They do. Even Kids don’t know what loot boxes and MT are, children are usually curious about it and they want to know it and use it. But what even worse that children don’t have a strong mentality like adults do. And kids can get addicted easily with MT and Loot boxes.

littletad2671d ago

They already stated they didn't see loot boxes as gambling nor would they categorize it as such. My guess is that since other countries are now considering to lable games as gambling for loot boxes, they wanted to side step the entire issue and include this "in game purchase" term.

XiNatsuDragnel2671d ago

Which is stupid, again good step but keep fighting to Rated A for lootboxes

Born2Game832671d ago

Changing the age rating won't do anything. Having a mature rating has never stopped kids from playing the games they want to play. Fact is most people view video games as kids thing. So for majority of parents there really is no difference between GTA and Mario.

Solution would be to outright ban them or sell MT games at a lower cost say $20-30.

Liqu1d2671d ago

Changing the age rating will do something actually. You think Disney wants a Star Wars game to be rated adult only? Most games would absolutely drop loot boxes if it meant avoiding an adult rating.

XiNatsuDragnel2671d ago

Changing tha age means that publishers would not put them in, rather than targeting children who are easier to manipulate than adults but Publishers aren't willing to put out A rated game.

rainslacker2671d ago (Edited 2671d ago )

Changing the age rating to make them adult only me and most retailers won't carry it, which means severely restricting sales. Consoles don't even have any ao rated games

Publishers fund the esrb. No chance the esrb is going to do anything to hinder what the publishers want.

rainslacker2671d ago

It's a step in the right direction, but mt are pretty broad and diverse in implementation. Even the lawmakers are only singling out a certain kind, and just saying in game purchases doesn't distinguish what kind there are. All the publishers have to do is not have them on day one and they won't get this tag.

The tag is a good step, but it doesn't really deal with the issue currently at hand with lawmakers.

+ Show (2) more repliesLast reply 2671d ago
Chaosdreams2672d ago

*Yawn* Really taking the initiative eh ESRB, now don't go straining yourself - slapping a label on a box is hard work.

opinionated2671d ago

Oh wow. The reforms just keep rolling in. Protest victory!

opinionated2671d ago

That’s the best America will get. Lies in the guise of consumer protections won’t fly here. I give the activists credit though, trying to get it banned by grouping it in with the heavily regulated gambling industry was actually a really smart way to get their foot in the door. But now, when they actually have to provide any sort of evidence for their claims, is ultimately where they fail. This is a win, take it and be happy because there won’t be any more lol.. At least here, I know you’re not American and I don’t know your laws.

Sgt_Slaughter2671d ago (Edited 2671d ago )

ESRB trying to act like they were listening all along, when I'm damn sure this is only in response to be threatened with regulations from governments. They said they didn't have the necessary insight to determine what gambling is and is not, yet somehow they say they were taking all the opinions to heart. Bull.

This won't change much, and I bet some devs/pubs will work around this in the form of new techniques or renaming elements.

Only way a possible real impact can be made, is if any game with Microtransactions had a higher rating, or some sort of color coded banner that's in your face.

ClanPsi12671d ago

It won't change anything. I'm 100% certain that no gaming store has ever not sold a game to someone under the restricted age. They don't give a f*ck.

AmstradAmiga2671d ago

Just like many parents who allow their kids to create PSN or XBL accounts and use a fake DOB.

Sgt_Slaughter2671d ago

Some actually do, the ones who want to do their job correctly. Maybe start fining employees or coming down on places that do will make the others want to give a flying f*ck.

rainslacker2671d ago (Edited 2671d ago )

Just dont release the mt day one. No label on box until subsequent pressings or updated for digital. In the end, the label won't sway people, because the label doesn't distinguish the type of mt. The esrb and publishers are well aware of this, so it's just a pandering measure to look like they're being proactive about it, when the reality is is that they're trying hard to avoid regulation now, after avoiding the issue for over a decade now. The esrb is funded by publishers, so there was no interest before until there was real threat of it affecting them.

Some people are fine with some mt, but not others. It might help inform some parents, but they are likely aware of such things overall from mobile gaming, and the mainstream as a whole has become conditioned to just think they're perfectly normal with no baggage attached. They certainly don't care about the politics involved, or if mt in whole or part are ethical.

Servbot412671d ago

This is pointless because it's too broad and covers just about every piece of downloadable content, not just microtransactions. The ESRB is just trying to mask the issue and pretend they give a damn.

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shadowT1d 10h ago

biggest console launch ever!

CrashMania1d 5h ago

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Wow… Nintendo is champ in Japan, but the speed of sale is remarkable.

Proves that console gaming isn’t dead yet not by a long shot.

gold_drake1d 3h ago

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What are you talking about? Switch 2 is neither always online nor digital only.

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Nintendo can literally block your Switch 2 console from accessing their online services at any time. When that happens, it becomes a brick. You won't even be able to play those games that use game key cards that are not installed on the console. Some users who have been blocked tried factory resetting their system, and when they tried to boot it up with a new account, they are stuck.

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If you try to mod your system it could get banned from online play like every single system since the ps3 and xbox

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