50°
7.0

We Were Here Too Review | GameLuster

We Were Here Too is the standalone sequel to Total Mayhem Games’ We Were Here, a series of first-person, immersive, cooperative puzzles, which rely on the players’ ability to communicate with each other, to be observant, to crack riddles, and, hopefully, to escape a wretched castle with their lives still in tact.

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gameluster.com
60°

Rockstar Needs To Take A Break From The Series After GTA 6

In a time when Rockstar has forgotten everything else except GTA and RDR, it's about time the developer got back to some of its gems.

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tech4gamers.com
RaidenBlack2d ago

Wonder what happened to the leaked medieval game that they were working on ... hope that's still on going and gets released sometime after GTA VI

gold_drake2d ago

eh wat?

its been on "break" for 11 years now ha 5 came out literally 11 years ago

isarai2d ago

Seeing as how it's been like 12yrs between releases, i don't think taking even more time is a good decision for the series

TheNamelessOne1d 22h ago

So GTA 7 in around 2045 or 2050 lol

Mr_cheese10h ago

So make one GTA every human generation instead of every other console generation?

Come on...

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110°

'Don't think Hi-Fi Rush 2 is going to make us money' Krafton: Tango GW acquisition is about legacy

Krafton CEO : 'It's a team that should be encouraged to create something new and continue their journey.'
Original title : 'We don't think Hi-Fi Rush 2 is going to make us money:' Krafton CEO says Tango Gameworks acquisition is about legacy

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gamedeveloper.com
darthv7222h ago

Well I really hope they make some $$ AND make a HFR2 in the process.

Sciurus_vulgaris21h ago(Edited 21h ago)

I’m wonder if Microsoft fully sold the Hi-Fi Rush IP. They kept the publishing rights of the original game. I don’t even understand why the IP was sold. MS could have had another of its menagerie of studios do another Hi-Fi game, despite such a thing being unlikely.

mandf9h ago

It was given for free on gamepass. It didn’t sell well. Look at starfield it only sold 2.5 million because of gamepass

Sciurus_vulgaris4h ago

Starfield did $235 million in revenue on Steam alone from Sept-December 2023. So I’m sure it sold considerably more than 2.5 million copies.

https://www.gamingbible.com...

ZwVw3h ago

Yes, it did sell well. GP version has a fraction of the reviews that the Deluxe Edition (more expensive purchase version of original) has. If anything, it shows that more people actually bought the Deluxe version than played the GP version, on Xbox at least.

LucasRuinedChildhood19h ago

Hi-Fi Rush on the Switch 2 at launch would probably sell a good amount.

140°

Minecraft Ending PSVR Support in March 2025

Our ability to support PlayStation VR has come to an end, and will no longer be supported in updates after March of 2025.

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feedback.minecraft.net
darthv721d 23h ago (Edited 1d 23h ago )

so i assume PSVR2 is not going to take its place. That's a shame as I do think it could benefit from the VR2 improved fidelity and controls.

OtterX1d 7h ago

Well, they did just announce a native PS5 version the other day. Maybe there's hope, but I'm not going to hold my breath.

Kyizen1d 7h ago

Play No Man Sky for open world experience on PSVR2

1d 6h ago
Abnor_Mal1d 3h ago

Never was a Minecraft fan, so no more support isn’t a big deal for me.

What I would like for Xbox and Bethesda to do is update Skyrim VR to be playable on the PSVR2. That’s the only game I want out of the Xbox catalog.

OtterX14h ago

I wasn't a Minecraft fan until VR. It heightened the experience for me, but I prefer to use texture packs to improve the look a little bit.

I'm slightly bummed about the drop of PSVR support bc I was starting co-op w my daughter w this. Her on the PSVR Minecraft, and myself on the PC version w my Quest 2. :\

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