Assist Modes in games are getting more and more common these days. In the last year, many high-profile releases have featured the divisive option, in varying degrees. Assist Modes do exactly what they say on the tin: assist the player, whether this be via decreased difficulty, infinite lives, auto-steering or even just a prod in the right direction. Unsurprisingly, some of the more elitist gamers are up in arms about it. But Dragon Gaming disagrees. Find out more in this opinion piece.
Last Word on Gaming takes a look at ten games who treat mental health issues as respectfully and seriously as they ought to be in real life.
It's a 2-for-1 on this week's chart, as the Golden Week holiday period takes Stellar Blade to the top spot, as well as some impressive Switch sales figures
Hardware Sales (followed by lifetime sales)
Switch OLED Model – 72,592 (7,195,696)
PlayStation 5 – 43,033 (4,808,908)
Switch Lite – 16,247 (5,833,845)
Switch – 11,199 (19,786,390)
PlayStation 5 Digital Edition – 6,501 (767,403)
Xbox Series X – 2,982 (271,121)
Xbox Series S – 2,353 (310,852)
PlayStation 4 – 202 (7,925,781)
Stellar Blade selling well it's great, hopefully we get a sequel or s franchise out of it!
Video Game soundtracks are an essential part of the game, setting the tone, warning you of impending danger, or for some of us, useful background music whilst studying or working on projects.
Don't want it? Don't use it.
From the article :
"Like many gamers, I started young – when I was just four years old, in fact. Shit. I just realised that’s almost a quarter decade ago."
So.... The author is 6 years old?
"And that's okay"
Don't know why, but I'm starting to find that sentence along with similar ones annoying..
Ubisoft is working on an AI to help players, in Ubisoft titles. I thank them.