Here's why I loved the voice acting in The Elder Scrolls: Oblivion and why I think the voice acting made it the most fun entry in the Elder Scrolls franchise.
From The Gamer: "The first time I played Oblivion, I found the village of Hackdirt completely by accident. I was aimlessly wandering the forests south of Chorrol and stumbled upon a scattering of dingy-looking houses, overgrown and surrounded by the charred remains of buildings razed by some great inferno. I talked to the locals and the vibe was immediately off. Usually the townsfolk you meet in Oblivion are chatty, friendly sorts, eager to spill juicy rumours or give you directions. But it was obvious that the creepy residents of Hackdirt did not want me, or anyone else, hanging around.
It wasn't until much later, after picking up a quest called A Shadow Over Hackdirt, that the grim truth about this place revealed itself. When you first arrive in Chorrol, a friendly Argonian named Dar-Ma approaches you. She welcomes you to the town, and you're given the option to either rudely tell her to mind her own business or be friendly back to her. Return to Chorrol a few in-game days after this encounter and a new rumour will be flying around about Dar-Ma's mysterious disappearance, leading you to a store owned by her mother called Northern Goods and Trade."
I don't know if this opinion article will get a lot of clicks but kudos on making one with some effort behind it.
You know what REALLY haunts me to this day?... How bad the gameplay was in Oblivion.
The quests of Oblivion were leaps and bounds more interesting than those of Skyrim, my biggest disappointment with that game. A lot of Oblivion's stories felt like they were really well thought out and impactful. If they ever remake it (not Skyblivion, that mod will already be 10 years too old by the time it comes out) to modern standards then sign me up for a Game Pass sub.
Systems are tweaked here and there, level-up systems are overhauled, some have romance options and some don’t, but calling something a Bethesda RPG would likely give someone all the information about a game that they could really need. This wouldn’t necessarily be a bad thing; after all, the same could be said about the SoulsBorne games. The problem is that the core that these games are built around simply isn’t very good.
Trevor from BagoGames says, "It’s clear that video game DLC is now a major part of the industry and developers are eager to release more content in order to add to our experience of a game. But not all attempts at releasing fun DLC have paid off and over the years there have been plenty of duds that have been labeled as just plain weird."