GB: "And as developers who have worked on both, the PS4 Pro and the Xbox One X, Zoink Games (the team behind Fe) seem to agree that the two consoles are more similar than you might give them credit for."
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
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But Fe dev hasn't supported PS4 Pro capability still. Disappointing. Would've tried it but for this revelation. Now it can wait for a possible patch.
Too many other releases. Shame, as this is the kind of title I like to support. Afraid the PS4 release wave will probably wash over this now...
Exactly... i start questioning devs when a graphically non demanding game doesnt hit at least 1440 60 on the pro.
Most Indies are built around a single “setting” anyways and usually run fine (if not one of those broken ones). So for games like Fe I don’t see Devs focusing too much on hardware differences. That’s how I see it anyways.
Pro/X are basically resolution differences for Indies, if they even get an Enhancement.
This comes as no surprise, really.
The power difference is about the same, proportionally, as that of the OG PS4/XB1 gap. Games are very comparable between OG's too, with noticeable improvements mostly when compared side by side.
It's just like we see in 1X/Pro comparisons today.