390°

Fe Dev On PS4 Pro And Xbox One X Differences: ‘From Where We’re Standing, They’re Quite Similar’

GB: "And as developers who have worked on both, the PS4 Pro and the Xbox One X, Zoink Games (the team behind Fe) seem to agree that the two consoles are more similar than you might give them credit for."

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gamingbolt.com
dotob2675d ago

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sizeofyou2675d ago

But Fe dev hasn't supported PS4 Pro capability still. Disappointing. Would've tried it but for this revelation. Now it can wait for a possible patch.
Too many other releases. Shame, as this is the kind of title I like to support. Afraid the PS4 release wave will probably wash over this now...

GottaBjimmyb2675d ago (Edited 2675d ago )

The quote is in reference to architecture and that they are both upgrades from standard than power comparison between One X and Pro, one of the two is quite clearly more powerful.

sizeofyou2675d ago

I'm not arguing the toss between Pro and X power. Accept that an X is more powerful than a Pro on paper. Not a zealot. I'm not sure what that difference is, given that 95% of X releases still run on Pro. But that's a different argument.
It's the parity difference between versions that I don't like. As in the capability of one console hasn't been exploited to the full.

letsa_go2675d ago

The One X is slightly faster yes

S2Killinit2675d ago

They are very similar in terms of power. At least when you compare them side by side there is no huge graphical leap. And its expected as they are only separated by 1 year.

GottaBjimmyb2675d ago (Edited 2675d ago )

There is a much larger gap in One X and PS4 Pro than PS4 and XB1 were at launch, despite recalling everyone raving at that difference. The One x runs games at 50%+ higher resolution than pro and with more graphical upgrades on many games, hardly minor.

The Pro is fine, but the denial here is just sad at this point. If you prefer PS4 pro, then fine, that is a fine choice, but that does not make it as powerful as One X no matter how often you guys try to pretend it does.
https://wccftech.com/ac-ori...
http://www.eurogamer.net/ar...
http://www.eurogamer.net/ar...

IamTylerDurden12675d ago

Yet the game is rated significantly higher on PS4 than xbox. Weird.

bluefox7552675d ago

@Gotta The problem with that is, you're discounting diminished return of higher resolutions. Because of limitations of the human eye, we are able to perceive the difference between 720p and 1080p much easier than the difference of 1800p and 2160p, especially at normal viewing distance. Let me put it another way for you. The difference between 480p and 720p was like night and day, anyone could see it, yet this difference was only about 600k pixels. Now the discernable difference between 1800p and 2160p is much smaller, yet the actual difference is about 6 million pixels. Why do you think this is? It's because the more pixels they cram onto screen, the smaller they get, and the closer they are together. This makes us less able to detect higher amounts, hence the diminishing return. So when you get to higher resolutions, the improvements must be exponentially higher in order to get the same perceivable returns as the improvements in lower resolutions. So to return to your original point, no, the difference between X and Pro is not bigger than ps4 and X1, at least not in any way that matters.

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IamTylerDurden12675d ago

Try Crossing Souls if you like 80's nostalgia, solid pixel art, and Devolver games. It's like Stranger Things the game.

sizeofyou2675d ago

Cheers for headsup, iATD1...

paintedgamer19842675d ago

Exactly... i start questioning devs when a graphically non demanding game doesnt hit at least 1440 60 on the pro.

Flewid6382675d ago

Good devs and not so good devs will always be a thing. But you know how it is......regardless of how many games come out as visual proof that it can be done, people will still rip on the hardware.

Eldyraen2675d ago

Most Indies are built around a single “setting” anyways and usually run fine (if not one of those broken ones). So for games like Fe I don’t see Devs focusing too much on hardware differences. That’s how I see it anyways.

Pro/X are basically resolution differences for Indies, if they even get an Enhancement.

TheCommentator2675d ago

This comes as no surprise, really.

The power difference is about the same, proportionally, as that of the OG PS4/XB1 gap. Games are very comparable between OG's too, with noticeable improvements mostly when compared side by side.

It's just like we see in 1X/Pro comparisons today.

paintedgamer19842675d ago

Id argue the gap is a bit bigger than the 720-900p xb1 vs 900-1080p ps4 mantra. Quite a bit bigger with the pro and x... The ps4 isnt 40% stronger than the xb1. Im a ps guy and even i understand this.

TheCommentator2675d ago (Edited 2675d ago )

I don't know why you'd want to argue about semantics but:
1.3 vs. 1.8tf = 38.5% power difference.
4.2 vs. 6.0tf = 42.8% power difference.

I would call that proportionally similar so I respectfully disagree.

GUTZnPAPERCUTZ2675d ago

The Commentator, 1.8tf is the difference between the X1X and Pro on the GPU end, literally the whole PS4 GPU's power output is the gap between the Pro and X1X's GPU... Sure you can compare percentages but the gap is much larger than X1 and PS4 as a whole. Plus 12gb vs 8gb on the memory side when X1 and PS4 both have 8gb... that's why Textures, filtering and other memory extensive task are higher on X1X when PS4 and X1 have similar texture quality, etc. The CPU's are about as comparable as last time with 1.75ghz on X1 and 1.6ghz on PS4, X1X 2.3 vs Pro's 2.1ghz. Biggest differences is GPU and Memory amount/bandwidth.

PS4 and X1 comparisons always show the same graphic settings with PS4 displaying them at higher resolution. X1X vs PS4 pro is the same, but with more bells and whistles while displaying at a higher resolution on X.

Babadook72675d ago (Edited 2675d ago )

“Id argue the gap is a bit bigger than the 720-900p xb1 vs 900-1080p ps4 mantra. Quite a bit bigger with the pro and x... The ps4 isnt 40% stronger than the xb1. Im a ps guy and even i understand this.”

Disagree with pretty much all of this.

PS4 is over 40% stronger than xb1. It ran games at higher fps and with 50% more pixels for higher clarity. At the time this clarity was noticable.

On the other hand the difference between what we’re seeing between pro and 1x (Fe is by no means a typical example) are much more subtle than what we saw with the OG’s differences because to see the better pixel density at 4k you need to zoom in 4 times as much. There’s math to prove that point as well. And on top of that pro is running games faster fps than 1x quite regularly when there is a difference to be observed.

“1.3 vs. 1.8tf = 38.5% power difference.
4.2 vs. 6.0tf = 42.8% power difference. ”

Correction
1.31 vs. 1.84 = 40.5% power difference.

@ GUTZ

Percentage is the only meaningful metric. To say the difference between PS4 and X1 was the same as 3 x360s might sound nice. But it’s silly. And meaningless.

TheCommentator2675d ago

Thanks for the correction Babadook. I have one of my own for you though:

You would have to zoom in twice as much, not four times. Half of 2160p is 1080p. If you zoom in 4 times you'd be looking at a 560p image.

http://snapsort.com/learn/l...

S2Killinit2675d ago (Edited 2675d ago )

@commentator
You ever heard of diminished return doctrine?

Let me give you an example: when Pro came out, it was said that it wasnt a huge graphical leap over the OG PS4 (1.8tf-4.2tf)
When xbonX came out its an even smaller increase compared to Pro (4.2tf-6tf)

Besides, we are seeing the results, and not much separates them graphically. The X is slightly sharper for sure, but a graphical leap, it is not.

Babadook72675d ago (Edited 2675d ago )

@Commentator.

You are right. I meant zoom the pixels till they take up 4 times the space, which is really just 2x zoom.

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Kribwalker2675d ago

the part you aren’t calculating is the extra 4gb of Ram the oneX has as well as double the bus size as well. So the power for the gpu is close to the same percentage difference, but overall power isn’t.

GUTZnPAPERCUTZ2675d ago

Don't try, the downvotes show they don't understand hardware. I actually bought a Pro with my 4k Vizio M-series for that very reason back in Feb of 2017, to have a 4k gaming machine. I have not been pleased with it besides HZD, it was a poor investment, I just bought an X1X yesterday at walmart and cranked up TW3 and it looks amazing with HDR in 4k and a 60fps mode, and PUBG looks amazing as well with native 4k and HDR. Im keeping my PRO for Exclusives since imo Sony has the best and the most right now, bust as far as Media and the overall UI, it is much worse than even my X1 Day One edition... :/

sizeofyou2675d ago

I respect your view on the Pro if it doesnt meet expectation - and that you keeping it for exclusives. Under no illusion that the X isn't stronger hardware. But I cannot fathom how you can say the XB UI is better. It's appalling in my view. It's not intuitive, it's slow and doesn't have some of the nice touches that the PS has. It's one of the major disappointments I have with the XB after all the comments about its superiority.
Each to their own I suppose...

Omegasyde2675d ago

Xbox1 has more power - the dev is trying to be neutral but numbers don't lie.

He was better off saying nothing.

TheCommentator2675d ago

I know, and you're right, but Sony plays good tricks with checkerboarding that help it out as well, so while it was a generalized statement that I made it still holds close to the truth right now, IMO.

I made it a point in my OP to mention that differences were apparent in side by side comparisons. However, when next gen starts MS will have a more contemporary HW layout to integrate the 1X into next gen gaming while Sony will have another typical generation of disposable HW on their hands. The power of 1X will become more obious as new engines come out for sure.

Ju2675d ago (Edited 2675d ago )

The X will have a hard time if Sony actually focuses on true 60fps with the next generation. And that is dependent if they can harvest a low power CPU which can actually deliver that. And, well, I am OK if this breaks compatibility with the PS4 - even it'll mean PS5 runs 60 vs. PS4 in 30fps. The X simply doesn't have the grunt to scale to 60fps. Not in 4K. Next custom AMD APU generation could run a Ryzen core which can deliver that.

Cyborgg2675d ago (Edited 2675d ago )

The One X has been a waste of money and a poor investment this generation because third party devs have not taken advantage of it and Microsoft don't have enough first party exclusives to show the power at the moment. Better hurry especially since next-generation starts in two years

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing2d ago

How about an official level editor for Boltgun?

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac2d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher4d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr4d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher4d ago (Edited 4d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack2d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC2d ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX4d ago (Edited 4d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC2d ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown3d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher3d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr2d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic2d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT3d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher3d ago

You're actually proving my point even more.

badz1493d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle3d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel12d ago (Edited 2d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

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Sonyslave33d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown3d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1493d ago (Edited 3d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr2d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg2d ago

Because most people don’t care about Xbox

repsahj3d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake3d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC2d ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.