Clickz: "In past columns, I've highlighted how gaming is a form of entertainment and an escape from boredom and pain. But what if games could be developed with models that served society in a greater capacity? What if gamers could make an impact on society's ills every time they played a game? What if the juggernaut game industry adjusted its trajectory slightly and provided an entertainment outlet that makes a real impact on real problem -- like cancer?
What if I told you this is already happening?
First, view the media coverage of correlations between gaming and society's problems for what they are: sensational, misguided, and sometimes malicious attempts to gain readers and viewers through fear-mongering."