250°

Sea of Thieves Dev Explains Why the Maximum Crew Size Is 4 Players

Rare's had feedback asking for larger parties, but four is the magic number for now.

drpepperdude2416d ago

I can sea more than four being a little overwhelming for directing everyone on what to do, especially if you are not playing with friends but random people. In the beta I personally enjoyed sailing alone and the two man crew. When it came to playing with three other people without a mic... our pirate dreams of finding the most booty sunk pretty quickly.

Shmeidi2415d ago

Definitely a game where you need mics.

2415d ago
FITgamer2415d ago

...and where everyone speaks the same language lol. IDK why but during the Alpha and Beta I was constantly getting thrown into lobbies with French speaking players.

Cyborgg2415d ago (Edited 2415d ago )

I was getting thrown around with kids that was messing around and speaking different languages.

frostypants2415d ago (Edited 2415d ago )

"I can sea more than four being a little overwhelming"

I sea what you did there.

Anyway, yeah, I wish games like this required mics...E.G., forced a mic check before matchmaking.

UnHoly_One2415d ago

People would just plug one in to pass the check and then let it sit on the couch.

UnHoly_One2415d ago

I had more fun on the 2 man ship as well.

I'm hoping in the full version they allow groups of three.

Even if it was 3 on the 2 man ship I'd be fine with that.

mark_parch2414d ago

Unholy_One
Totally agree, they have to have a 3 man crew, even if it's on a big ship. Ive been playing the beta with a friend on a 2 man ship which was epic fun but another friend plans to join us at launch and I don't want to have a random player thrown in every time we want to play

frostypants2415d ago

My initial excitement for this game is deteriorating by the day...

2415d ago
Rachel_Alucard2414d ago

If you haven't heard, try blackwake on steam for your pirate needs. It's in early access and its multiplayer only but it's only $20, has no micro-transactions whatsoever, and lets you coordinate a team of up to 16 people atm. It's more objective based but you have to physically coordinate with everyone when operating canons and repairing the ship when its sinking.

Xenophon_York2414d ago

Thanks, Rachel. Good info.

2415d ago Replies(1)
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180°

Report: Sea of Thieves PS5 Sales Surpass 1 Million

Sea of Thieves, the pirate-themed game from Rare, has reportedly surpassed one million copies sold on the PS5 per a new report.

Jin_Sakai34d ago (Edited 34d ago )

Yea, we’ll be seeing plenty more Xbox exclusives head to PlayStation..

just_looken34d ago (Edited 34d ago )

Just like sony tossing horizon on the switch xbox also sees the potential to double dip for sure.

I do not see xbox past next gen i think in the 2030's xbox will be just a publishing company if not next gen if you look at there console sales it would make sense to also not toss a console out next gen and just focus on software as they are making way more cash on software than hardware.

Now halo on the switch/ps5 hmmm

pwnmaster300034d ago

Horizon the switch?

Are you talking about the Lego horizon game lol.
Totally different situation.

just_looken34d ago

@pwnmaster3000

Right because sony?

please enlighten us on how sony giving out there best recent ip to another platform is different then xbox putting there ip on other platforms.

Profchaos34d ago

Yeah it'd be crazy not to release horizon Lego on the switch those Lego games sell gangbusters on switch

DodoDojo34d ago

Xbox have been on the decline, Sony can comfortably run their businesses without relying on other systems for revenue. That's the difference.

just_looken34d ago

@DodoDojo

So there huge push to go multi-plat had nothing to do with there failing revenue?

Look at the spike after they tossed there ip's around and the pc sales of there games
https://companiesmarketcap....

Even sony knows were the cash is

@Profchaos

Oh for sure they spent $0 on making the game but will get some great check's in the mail that game is going to sell so well on that platform then they will toss it on switch 2 and or consoles got to have that double dip.

Gamingsince198134d ago (Edited 34d ago )

Herp derp , maybe if it was actually horizon and not a lego game you might have a point but alas.

-Foxtrot34d ago

There’s no way Lego would make a game for them using one of their IPs and keep it exclusive

It was probably we either release it on the Switch or we don’t do it

If they did a Horizon spin off game for Switch with one of their own first party studios then fair enough, but it’s not. It’s Lego.

pwnmaster300034d ago

Because it’s a Lego game and not actually one of the main game in the series. Compare to what MS is doing, it’s vastly different.

Now are they going to start releasing games to other platform. Maybe, but to the extent like MS. Who knows, but as of right now, comparing that move to what MS is doing is reaching so much.

DodoDojo34d ago

Man we have games skipping Xbox because the sales numbers aren't worth the time and the difficulties of dealing with the Series S, why in the world would Sony release their games on Xbox?

Christopher34d ago

That first sentence is a horrible argument. Makes no sense and feels like an attempt to shove Sony into this conversation at all.

I think Xbox will try their best to keep hardware around, but it won't be like it is now. I think they'll go all digital and go with a middle-line hardware and not a heavy pusher like the Series X. Something that will play games slightly better than Series X but will have a lot of built-in storage space.They'll, if possible, eat as much of that cost as possible to come under the PS6 in price by as much as possible, but the PS6 will, IMHO, be more powerful, because Sony relies on hardware to maintain their market and will keep it like that until there is no other option.

S2Killinit34d ago (Edited 34d ago )

@just_lookin
You are trying too hard to make it seem like both are doing the same thing. They are not. No buts or ifs about it.

On this topic:
I never played SOT, but its interesting that this game started off as a flop and built up to a relatively successful gaas game.

just_looken33d ago

This site is nuts

So sony tosses there games on pc gives out there ip to other companies for other platform's something they never have done in the past a ip only ps4 had in the past that is normal 0 issues.

Xbox tosses there game on a ps device we must stop the press flip the couch and go on about xbox for weeks.

Man trump needs to hire everyone here for his campaign/trials you all get him back in that chair asap.

PassNextquestion33d ago

If Microsoft wants Gamepass to succeed they need to keep putting out Xbox's. Otherwise they only other place you will see Gamepass is on PC'S, TV'S and Amazon Prime Sticks

33d ago
+ Show (11) more repliesLast reply 33d ago
1Victor34d ago

I see what PlayStation players are doing with the long con of buying “Xbox exclusive games “ by over a million in less than 4 months to incentivize Microsoft to put all their games on day one on PlayStation and kill the Xbox console. 🤣
.
BTW
It’s a JOKE. don’t take personally obscured orchard crew

Tacoboto33d ago

Where they'll feel better with DualSense, load faster with the better SSD, and be accessible to more than 2x the console playerbase.

At least Hellblade 2 may come to a platform with a controller that can give its immersion the full respect it deserves. World-class tech for audio and visuals but stuck on an input that's been static since 2005...

just_looken33d ago

https://store.steampowered....

Hellblade 2 is on steam you know a computer were you can use any controller and have great audio.

Are you saying that the ps5 is the only console or device that has ever seen sound past stereo?

A ps5 is the only device to have a fast nvme ssd?

Input sense 2005? umm haptic tech has been around sense 1976
https://en.wikipedia.org/wi...

There is nothing a ds5 does that has not been done before somewere else even price gouging that was apple but now sony does that and crappy battery life man i miss ds3 battery life.

Tacoboto32d ago

You're pathetic and weird, stop with your strawman arguments and need to be antagonistic about everything.

I own the game on Steam and play it with DualSense on there but the features of DualSense are best on PS5 natively. I'm not saying that to refer to the controller speaker only, but the haptics especially *and* having those enhanced haptics wirelessly.

Obscure_Observer33d ago

"Yea, we’ll be seeing plenty more Xbox exclusives head to PlayStation.."

Indeed. And sell even more.

+ Show (1) more replyLast reply 32d ago
Vits34d ago

Makes sense. The game sold 5 million copies on Steam and had 30 million players in 2022. So it does have a hook; what it needed to sell on PS was essentially just to be available there.

just_looken34d ago

Does it not have crossplay also? so that too helps

just_looken34d ago

For those not pissed off i mentioned cross play i looked it up and it does have it
https://www.seaofthieves.co...

So people playing for a long time on xbox/pc can join up with people that only have a ps5 that is a nice feature witch again helps with sales.

ocelot0733d ago

It's also cross progression. When it first released in 2018. I bought my self the limited edition controller that came with a code for some unique clothing. I didn't like the game back in 2018 it was bland and empty. When I bought it during a sale on Steam in 2021 I was able to continue on where I left off in 2018 with the things I unlocked as well as my dlc outfit.

Forward to 2024 when I got it on ps5. I again could continue on from pc and still access my Xbox dlc from 2018 and I then got a exclusive playstation sail set.

just_looken33d ago

@ocelot07

That is cool what a great/rare feature to bad all games do not have that.

So no wonder it is selling well if a 2018 player can grab it on his/her ps5 then continue were you left off.

SlothLordPootus34d ago

Honestly less than I would've expected based on the buzz around release, but still a great milestone.

P_Bomb33d ago

That’s a great number after only a couple months.

33d ago
390°

Sea of Thieves lost 58% of its PS5 player base in a single month

Sea of Thieves seems to be experiencing a significant PS5 player count drop with over 50% of the Microsoft live-service game's player base no longer playing.

Read Full Story >>
truetrophies.com
shinoff2183102d ago

Couple things with this. I'm sure it's fairly common even on online games. My second point. Summer just started so alot of people getting outside, family trips, etc.

LoveSpuds102d ago

Bit early to suggest it's summer/holiday season for the likes of UK, Europe etc. July and August maybe, but not quite yet.

shinoff2183102d ago

From my perspective(u.s.) it's definitely summer and I imagine that's where a majority of players are. I know Europe and the UK ain't no punks and they game to though.

Kornholic102d ago

That's BS. June, July and August are the months for summer holidays.

-Foxtrot102d ago (Edited 102d ago )

Yeah...in the UK once we get a single ray of sunshine or get some warm weather we are out there to the beer garden like there's no tomorrow. We cherish the sun we get XD

Still early days though, it won't probably pick up until mid July at this rate.

Rainbowcookie102d ago

Where in the UK do you live Foxtrot?

-Foxtrot102d ago

Newcastle....so faaaaaar North

THE REAL NORTH :3

LucasRuinedChildhood102d ago (Edited 102d ago )

Yeah. Most people will buy a game, play it for a bit and then put it down for good or come back later. It's completely normal.

And most people don't even finish games (most teams would be quite happy with a 35-40% completion rate).

I'm personally not interested in Sea Of Thieves but it's important to be objective. The game is currently the #11 best selling game on the PS Store and was in the top 5 for weeks.

porkChop102d ago

This happens with literally every online game. They always see a significant drop in players after a few weeks. I don't understand why it keeps getting reported every time like it's some random occurrence. People constantly move from one game to the next. It isn't a new concept.

Rainbowcookie102d ago

Also many have a backlog of good games waiting in the wings. Time for the hard workers are limited, so you have to prioritize

Hotpot102d ago

The woe of GaaS, they have to fight for playtime against literally every other activity people do on their free time. With non GaaS you can just enjoy what they have to offer, whenever you want to, and move on.

Abear21102d ago

Kids don’t go outside in the US so that’s no excuse here. You see the news out here? Plus they can’t talk to people, maybe that’s the problem w Sea of Thieves, it requires human interaction lol

+ Show (5) more repliesLast reply 102d ago
CrimsonWing69102d ago

I don’t know how they expect to flood the market with these GaaS games and expect them to be successful. This seems to be the case, it’s rare for player engagement to be consistent like a Fortnite.

GamerRN102d ago

Didn't HellDivers lose a fair percentage of players? They only benefitted from the slow burn and show growth. Sea of Thieves didn't sneak up on anyone, and probably got a large Flux of players and 50 percent staying around is a pretty good number if you ask me

Tedakin102d ago

Helldivers is down 400 thousand players on Steam since launch. It's been dropping fast since the PSN debacle.

Zeke68102d ago (Edited 102d ago )

@Tedakin
Stop lying.
https://n4g.com/news/260442...
"According to Steamdb, on June 12th, before the 01.000.400 update, Helldivers 2 peaked at just 49,125 players on PC, one of the lowest peaks ever seen in the game’s history. However, on June 13th following the most recent update, the PC player count increased by over 86%, peaking at 91,692 players. "

Zeref102d ago (Edited 102d ago )

Sea of Thieves is very successful. It probably lost that many because it just released and blew up on playstation and most people won't play it long term. Same thing happened with Helldivers 2. It had almost 500 thousand consecutive players at release and then shortly after it lost half of that. It's normal.

CrimsonWing69102d ago

Isn’t the point of GaaS to, like Y’know, keep people playing it consistently while generating recurring revenue through microtransactions designed around walls of progression and battle passes?

How does that translate with multiple GaaS games? A few I get, but let’s not beat around the bush the industry is still focused on these over traditional because according to them if a AAA game is volatile no matter what, might as well go for the model that leeches on the wallets of the consumers.

I hate these types of games. I think the only one I actually enjoyed was Diablo 4 and that already grosses me out with the monetization.

It’s just whenever I see most articles about GaaS titles it’s like 80% on how they’re a failure and it blows my mind that the industry is adamant about shoving these down our throats. Honestly, it feels like they’re going to war with us by continually pushing these out.

Jin_Sakai102d ago

It’s a pretty and very boring game at the same time.

RaiderNation102d ago

Been saying this for years. People who love this game must be easily entertained.

-Foxtrot102d ago

I think if the game launched with what it has today I still don't think it would have gotten the best reviews. Better sure but nothing outstanding.

When you have a game that's set the bar so low at launch, the only way is up so everything looks 10 times better.

Zeref102d ago

If it wasn't it wouldn't be popular and topping the playstation charts right now

anast102d ago

Sea of Thieves is 22nd and falling according to time tracker. Not really a chart topper.

102d ago
Einhander1972101d ago

Sea of Thieves' PS5 Player Count is Crashing
https://gamerant.com/sea-of...

Sea of Thieves on PS5 has already lost 58% of players since its launch in April.

+ Show (2) more repliesLast reply 101d ago
ThinkThink102d ago

This also seems like a good candidate for ps+

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140°

Sea Of Thieves Tops Monthly PlayStation Charts, What Does It All Mean?

Sea Of Thieves takes the gaming world by storm, becoming the unexpected best-seller on PlayStation. Find out how it happened.

Read Full Story >>
gamersocialclub.ca
103d ago Replies(2)
piroh103d ago

It means there is more to come

With the voice of duke nukem guy
"Come get some"

Knightofelemia103d ago

What does it mean? It means that Microsoft can make money putting exclusives on other consoles. No different then Sony putting Playstation exclusives on PC. Just means more revenue and opening the doors to new gamers to enjoy a decent game.

ChasterMies103d ago

It means Xbox exclusives are disappearing.i don’t think it’ll be too long before we see Game Pass exclusives. Renting games has more profit potential than selling games.

LG_Fox_Brazil103d ago

That makes no sense, a full retail game here in my country costs 300 bucks (70 dollars) and a single month subscription gift card can be bought by 20 bucks (5 dollars). If I have no option and want to play the new Gears of War I'll pay 300 bucks, but if I have the option to just rent I can play it and complete it for US$ 5... The company is potentially not earning US$ 65 from me... I am paying around 7% of a full profit. Do you understand what I mean? Renting does not make more profit than selling at all

Shane Kim103d ago

If it did, they wouldn't need to put their own games on Playstation.

mudakoshaka102d ago

For those who replay games, buying is the better option. But those who play games once, just buy a 1 month subscription and play the game.

Goodguy01103d ago

So PS fans do want mcsft exclusives after all, funny lol. As much as fanboys act that they don't care about other platforms' exclusives, they indeed want them too.

Ristul103d ago (Edited 103d ago )

Sure, we can take some more exklusives, can't complain.

ChiefofLoliPolice102d ago

"Sea of Thieves lost 58% of its PS5 player base in a single month"

Think you spoke a bit too soon partner.

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