Ubisoft explores recurring revenues and PC, confirming that next fiscal year they'll release four major games. No comment on annual Assassin's Creed.
"Ubisoft on Loot Boxes: Players 'Need to Feel That They are Really Free Not to Buy'" oh really... then why did they put so many things behind a paywall, severely restrict the amount of money you can earn in the game (eliminating the passive method of earning money that has been in just about every single AC game, even targeting legitimate farming spots by reducing the amount of money you earn from certain items), and rig the drop rate of items from the Reda loot boxes at the same time making the loot boxes cost way too much in-game money... all in an attempt to lead people into buying into their MTs?
They didn't. It's just an argument you people who are against lootboxes and MT uses to get your point across. Games don't require more grind than they did in the past.
That's the biggest pile of bull I've ever read on this site, and its flooded with bots spamming crap about making 100000 dollars an hour.
@darkzane: Yes, they did. Helix credits, which you used to be able to gain from missions, are now behind a paywall. Treasure maps, which you used to be able to get from merchants in the game, are now behind a paywall. The amount of money you gain from enemies/looting is so ridiculously low that it takes forever to generate a significant enough amount of drachmas just to be able to purchase or upgrade your weapons - even selling weapons yields you very little compared to the cost of those items if you were to purchase them from a merchant. They removed the ability to gain money passively like they've done in almost every AC game, and with no method of generating a constant influx of money, it makes the grind to get a lot of in-game money a bit more tedious. And there's undeniable proof that they patched the game to *reduce* the amount of money you gained from certain animal pelts (i.e. the ones that gained you the most money - people have said you used to get X amount, but now you only get Y amount). Regarding the loot boxes: people have done a lot of testing. You have the chance of getting everything that is otherwise only available by purchasing Helix credits, but the drop rates are rigged in such a way that it would take you millions of drachmas to get what you want. Most of the time, you just get a rare/purple item that you can just easily go to a regular merchant to buy. Some have reported spending upwards of 3-5 million drachmas before an item they were looking for was given to them (these were mainly PC users who exploited some bugs to get that much money - it would take you weeks of grinding to gain that much in-game money). You can still do everything without having to spend any money on these MTs, sure, but it's painfully obvious that they've designed the game in such a way that they're leading you into spending more money.
When you say "you people" are you referring to the million of gamers who have been speaking-out/up about the issues that MTs and loot boxes have brought to gaming - Primarily how AAA publishers have been using them? Origins has put aspects of the game behind a paywall and have most definitely slowed down the amount of passive income a player earns while playing the game; just like EA/Madden swiftly downgraded the amount of coin earned when a MUT collection was finished. Publishers realized where the money was and YOU PEOPLE (those who are sucking the tit of MTs) put a negative dent in gaming. Battlefront literally made progression a crapshoot - "Hey you played a round, here is little coin, you earned no gear, thanks for playing." Even after the out-cry, EA decided to reimplement MT's - in large-part because the game did not sell like anticipated (couldn't imagine why) - That coin is used to buy cards in hopes of boosting your character, oh and those same boosts can be purchased with a MT. While I do not want them to step in, Congress (and other governments from around the globe) are stepping in. Should they worry about more severe issues, absolutely, and the fact that they are taking notice says something - mostly about YOU PEOPLE, and how publisher take advantage of you - which affects US OTHER GAMERS.
Today's games have less free content and grindier.
People are against mt's etc for a reason. I don't understand the people who actually support this bullcrap. Yeah including them in ftp games fair enogh, but in full price aaa's its just greed. Ubi's annual financials will attest to that.
Hm, I know how they could do that, by not putting them in the game.
Suspicious as hell
Remember the good ole days of playing and unlocking ....ahhhh nostalgia. I remember getting coins in marvelvscapcom2 to unlock everyone, feels bad for you youngings
Yeah that was a part of gaming that was really important for me. Unlocking characters, skins/ outfits,etc in the old tekkens was so much fun.
Now you have to pay $5.00 or more for it 😝
They know they are free not to buy them. That’s not why they cry lol. They cry because they exist and they have no leverage to stop it. That’s why they have resorted to cheering government involvement and pretending that they care about “the kids”. Me personally, I would take free lootboxes over paying the “fair price” for the free items. I also think it’s hilarious to see how desperate and delusional the haters have become. I wonder if they will get the picture one day. I hope not, i hope the meltdowns get worse.
You think we are free not to buy them, unless something like BF2 and Destiny 3 happen and realize you are nothing but a puppet being all the time tempted to buy them. Even Overwatch at some extent makes you buy loot boxes to get skins before the event ends with their awful drop rates, and you aren’t even guaranteed to get more than 1 legendary skin. There’s no point in being a completionist nowadays as Devs don’t want us yo get every content unless we spend money
I know I’m free to not buy them because I don’t buy them. I earn them playing the game like a normally would. I’m indifferent towards them. You are not forced to own every skin.
"There’s no point in being a completionist nowadays as Devs don’t want us yo get every content unless we spend money" to be perfectly fair, you can still get all of the content without spending any extra money, it's just that they're designing the game to make it so it takes you an unreasonably tedious amount of time in order to achieve that goal.
When loot boxes are tied to progression you're not free to do anything but either get wrecked or pay up.
I haven’t played a game yet that had a paywall for progression. Can you name an example? Or is this just an apocalyptic vision of the future that will never come?
I wonder why we accept thr name "microtrsnsactions" when its no longer micro .... having options to pay 99$ for in game currency is not micro at all when it costs more than the actual game ... maybe we should call such games microgames too
These developers must want another Video Game Crash
Not really though. It’s not the developers (I believe) it’s the publishers. For example, I don’t think it was sledgehammer’s idea to add 5000 pistol grips into the ww2 lootboxes. Visceral was liquified because they didn’t. The money trail says the opposite of what you are saying. It’s changing for sure, but it’s not crashing lol. It’s far too diverse to crash. Trends just get replaced now. Our days of game unlocks are over in AAA lol. Your best bet to fight this corporate publishing style is to prop up and support indie studios. AA indie can and does match the best of them. And they might not do what you want but they listen at least. Opposed to some massive corporate structure. If the recent break offs like Levine and Kojima can get the momentum going then maybe we can see a mass exodus of developers leaving these publishers to this sustainable middle tier. But you are asking people to leave their sanctuary(barely) at a corporate desk and jump into the unknown. I guess that’s the risk, is game design your job or your art? I heard take two started a smaller publishing wing to dump money into solid indie developers like obsidian. That’s good news and it’s what needs to happen. Work ubi one game, T2 the next. At least you won’t be obliterated if your game flops. You just have to lower your budget and scale next time.
I have no sympathy for people who who think devs are taking the piss but then continue to buy their games over and over and over again. You deserve it. Buying the game doesn't entitle you to an update which changes it to the way you want it.
the problem still is that games cost ten time then what they used too. people here have a hard time believing that, but if a aaa game cost upwards of 50 mill to make well they need to make sure they make the money back and then some and cosmetic mt is a good way for them to do that which does not interfere with the games progress. we want no mt but then if a game doesnt make enough profit for both publisher and dev then we dont see sequals and so on
Is nothing but greed plain and simple. Look Horizon Zero Dawn cost $51 million and is an open world game: http://www.pushsquare.com/n... It is possible to make games for less than $100 million, the problem lies with greed
Yes games cost more to make. The market is much bigger too with a lot more people buying games. That compensates for higher development costs.
It really doesn’t. Compensating is basically breaking even, that’s not why businesses exist. The larger market also doesn’t compensate for the over-saturation of games. The game list is packed with diverse titles and we don’t buy all of them. It’s hit or miss, game development is real gambling. Good games tank financially and weird indie art house games profit 1000 fold. There is no telling where the market goes, it’s not an exact science that can sustain “compensation” let alone actually profiting.
@kingjohnm The thing is that Horizon Zero Dawn Expansion Pack was worth the price. You can keep that forever when you purchase it. Microtranaction is just a loop hole. You failed to understand that.
Loot boxes and Micro-transactions need to just die from Video games. Especially if they cost $60. I was ok until they were releasing season passes for extending the game like old school battlefields. Now its just getting ridiculous. Its doesn't even feel fun to play games because you either get a half baked game or you get a game that increases the grind so much so to push you to pay with real money. It all feels like a big scam. No one likes to get scammed and bamboozled.
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