These days, on-demand gaming is a huge thing with players. Xbox Game Pass, for instance, offers a phenomenal value for $9.99, which is only going to get better with day-one game releases joining the service. And Sony still has a decent thing going with its cloud-based PlayStation Now, even though its pricing could use a little bit of adjustment. There’s also word that Google may be joining the fray with its own service.
However, well before any of these services were around, there was…the Sega Channel! Yep, long ago, before anyone even heard of the word “broadband” or “MOBA”, Sega teamed up with cable companies across the U.S. to offer its own on-demand gaming service – and for several years, it thrived.
So how did a service that got its start in the 90’s pave the way for what gamers see in on-demand gaming today?
One of the founding members of the Xbox team has questioned Microsoft’s multiplatform gaming strategy, and said they believe the Xbox hardware business is effectively “dead"
Think that rumor that they'll still make a new console but at a profit at $1000 will be true though. The series consoles will remain their cheap alternative throughout next gen I would say. Keep in mind that game pass and pretty much going 3rd party is their main focus. They want to bring xbox everywhere.
Hardware manufacturer Moza debuted several new hardware peripherals for flight simulation at FlightSimExpo 2025.
As consoles go, the SNES has quite the family friendly image. But, just like a Pizza Hut when you look at its hygiene rating or taste its pizza or breathe inside a restaurant, it’s not always good for everyone.
The golden age. No ESRB*. No ratings at all. It was glorious.
*I know the ESRB was formed by the industry to prevent others from stepping in and taking control.
Sega Channel blew my mind when I was a kid.