In the fifth and final part of this series, it's time to explore the most recent mainline entries into the Final Fantasy franchise and deep dive into their battle and leveling systems.
Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
Kazuyuki Shindo, who worked on games including Legend of Mana, Final Fantasy XIII, and SaGa: Emerald Beyond, has left Square Enix.
A new datamine of game files from Final Fantasy XV has revealed a cut scene from Chapter 14 that didn't make it into the final release.
always liked 15, but the development was shch a shitshow. it could have been so much more.
but Tabata did a good job with what he had regardless
Ff15 was a missed opportunity from square as they transitioned from turn based to real time.
One of the issues is that it was 30 fps. The combat mechanics required precision dodges to activate Noctis teleport ability and it was difficult to do at 30 fps. I am glad they rectified that in FF16. The story and flow also felt like it went through a chopshop similar to how some live service games end up when they are trying to meet a deadline. Those extra episodes they sold as dlc should have been in the maingame.
FF15 is one of the weaker entries in the series.
Ah yes; FF XV.
The beginning of me coming to the realization the series was no longer for me.
That initial trailer with the Leviathan fight was the game I wish we got. The actual retail release was watchdogged to all Hell and while there’s enjoyment to be had in the game, it’s such an incomplete product and so many elements feel so slapped together without any cohesion.
Like, don’t get me wrong, I loved fishing, cooking, and the first third of the game, but I much rather they made a story that didn’t feel barely there and the the last third of the game didn’t feel so rushed and unfinished.
FFXV was underrated in my opinion
I have played all of the final fantasy games, and I loved this game
turn based to me takes too long, I like active battle
the extra dlc and chapters should have been included in the original release, but it is nice that they fixed the game later
“Final Fantasy XV was the antitheses of Final Fantasy XIII”
No kidding.
- Final Fantasy XIII and its sequels that take place in fantastical worlds that are literally and culturally disconnected. Final Fantasy XV takes place in a whole, connected world with a lot of ties to our own real world.
- Final Fantasy XII has a bright color scheme with the main characters’ clothing. Final Fantasy XV has a dark color scheme with its main characters’ clothing.
- Final Fantasy XIII is about defying the will of the gods and the roles the crystals have placed upon them. Final Fantasy XV is about fulfilling the will of the gods and stepping into the role the crystals set out.
- Final Fantasy XIII starts out with a party that hates one another and the cast routinely get switched around. Final Fantasy XV starts out with a party that loves one another and they stay with each other for most of the game.
- Final Fantasy XIII has a happy ending. Final Fantasy XV has a bittersweet sad ending.
- Final Fantasy XIII has no DLC while Final Fantasy XV has an abundance of DLC.
I actually thought the FF13 story was miles better than FF15