130°

Rare Studio Head Clarifies How Dynamic Matchmaking Works in Sea of Thieves

Rare Studio Head Craig Duncan clarified how dynamic matchmaking works in Sea of Thieves while denying reports that 100 players can be in the same world at once.

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wccftech.com
ccgr2703d ago

This game looks promising

Alexious2703d ago

It does, though I hope they eventually add more NPC enemies and possibly ships.

Usperg2703d ago

More enemies but no NPC ships.....

gamer78042703d ago

so 100 players in the same world, strange that I rarely see more than 2 players outside my crew usually

3-4-52702d ago (Edited 2702d ago )

literally not that...did you read?

You are seeing less because it's a beta and there are less people playing.

gamer78042702d ago

oh misread sorry, just had high hopes for this game, was a little disappointed in the beta

BadElf2702d ago

Still selling the game as "magical" , after "seeing other players on the horizon". ??Hahaha

They really gotta step it up.

BadElf2702d ago

So how many "players" in a world ? They pussay foot around too many questions

60°

Nintendo president apologizes for Switch 2 shortages

Nintendo president comments on the situation with Switch 2 stock and apologizes for shortages.

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nintendoeverything.com
jznrpg21m ago

I might get one in a couple years but I’m in no hurry. Nothing at launch I want to play.

50°

Rogue Trader producer reveals his dream project: a CRPG SCP game with an actual budget

Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.

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videogamer.com
70°

Ten Years Later - Still Going Strong: Dying Light: Retouched Update Releasing June 26

Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.

It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!

But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.

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pilgrimoutpost.techlandgg.com