60°

Free Indie Games - Emily is Away isn't Very Good

Emily is Away received much critical acclaim when it debuted as free indie game in 2015, but is it actually any good, or did gaming passed it by?

rawazeyu2275d ago

Wells Fargo fired Tresa Bradley in Rockford but Tresa now earnes 14100 working with Dominion Energy from home.website here>>>>>>&g t;>>>> http://www.fl-y.com/3r8h

50°

Emily Is Away Is Good But A Female Protagonist Makes It Better

When playing Emily Is Away with a female protagonist, the game provides a richer and more layered storytelling experience.

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newnormative.com
TFJWM2501d ago

Your lol made me read the article and it is very well written. Not sure if you just lol cause of SJW or something else but thanks.

Injusticewarrior2501d ago

I don't care what you do with your time.
LOL 'cause you felt the need to share that.

Gh05t2500d ago

You know whats a great read, A woman playing a male Chinese character and projecting her female feelings onto him and feeling like he is icky but when she plays as a female it is less greedy and insidious.

"When playing as Wupeng, his frequent invocations of friendship (“I just want you to know that I really care about you, Emily.”) always felt a bit icky, his ulterior motives made all too plain."

but

"Jasmine’s longing for Emily feels less greedy, less insidious."

Maybe if you didnt project your assumptions of intention based on sex it wouldn't have made a difference.

90°

12 Humble Bundle Games From Boston to Fight Pediatric Cancer

Boston area game dev studios Popcannibal, Ape Law, Owlchemy Labs, Dejobaan Games, Firehose Games, Snowrunner Productions, Kyle Seeley, Chris Chung, Terrible Posture Games, Subaltern Games, Retro Affect, and Harmoinix have teamed up to create an amazing bundle of games

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terminalgamer.com
40°

Emily is Away Review

Jessica Wynn from Bit Cultures reviews the 2015 Steam Game 'Emily is Away' by Kyle Steeley. The game is an enticing love story that takes place over the course of five years, based entirely in a nostalgia-inducing AIM interface.

Jessica writes: "Ultimately, this is not a story about two people falling in love but growing up. Sometimes we never get to tell people how much we care about them, and sometimes we do, but it’s not the right time. This is a game that, regardless of whether you’ve ever experienced the glare of unspoken words on a screen, aims to illustrate the ambivalence that can engulf a relationship and the difficulty of letting go – not just of those we once so deeply cared for but of our old selves too."

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bitcultures.com