210°

I Want More Horizon Zero Dawn, Just Not a Direct Sequel

MAJOR PLOT SPOILERS. In one of the greatest years in the history of video games, I still think about Horizon Zero Dawn and how its story easily stands up as one of the best in modern video games. I just want more.

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scholarlygamers.com
NewMonday2692d ago

Agree, new world/characters/myth/mechanic s, discovery was a big reason why the game was great, hard to do in the same world.

firelogic2691d ago (Edited 2691d ago )

New world, new characters, new story, new mechanics? It ain't Horizon then. What you're asking for is another new IP.

You want a new protagonist, completely different setting, completely different enemies and characters, completely different mythology, and different game mechanics.

_-EDMIX-_2691d ago

Absolutely agreed too much of a horizon zero Dawn is tied directly to the main character as this is not really an intellectual property that is simply based solely on the world alone.

It is something at which the actual story arc of the main character is so deep that it is ingrained behind the concept of the experience.

I might argue that Elder Scrolls are Fallout makes more sense to say give us a different area and will still like it because no Fallout or Elder Scrolls really focuses on one individual, for the most part the focus is simply on the world and it setting. But Horizon zero Dawn being so narratively focused it would never really make any sense to not continue the story of the main character.

2691d ago Replies(4)
Genuine-User2692d ago

I completely disagree. I want a direct sequel and Aloy as its main protagonist.

UCForce2692d ago

And Besides, Aloy and Horizon Zero Dawn are now Sony flagship.

Genuine-User2692d ago

Yeah, Aloy is a mascot level character for Sony. She isn't going anywhere for a while.

-Foxtrot2692d ago

Exactly why the hell would you throw away a strong female character they’ve just spent the first game building up

SPOILERS

It’s Aloys story, she was created by GAIA as a clone of Elisabet Sobeck because GAIA knew she was meeting her end and wanted the clone to rebuild her when she reached maturity

Why the hell would they just move on from that, it gives GG another solid two games for Aloy to go out and travel across the continent to find and rebuild GAIA along with her subordinate functions.

To be honest I think that’s what will be the plot of the next game, to go out into a new world, or maybe multiple smaller hubs all over, to find and rebuild the subordinate functions while the third game will be finally resurrecting GAIA.

Genuine-User2692d ago

Yeah, starting over with a new character does not make any sense.

bluefox7552691d ago

Lol, what does her gender matter?

UCForce2691d ago (Edited 2691d ago )

@bluefox755 It’s not about her gender,buddy. Aloy and Horizon Zero Dawn are both created in this world. This is her story to tell. It doesn’t make scenes to create new characters. And no, this isn’t like Final Fantasy series where you play new characters in each installments.

UCForce2692d ago

There are bunch of fan art and Cosplay as Aloy.

thorstein2691d ago

Well, I would have at least liked some DLC playing as Nil. Aloy is great. But I wanted more of Nil.

sampsonon2691d ago

ps5 co op feature would be really cool. ps5 should be able to handle it easy.

UCForce2691d ago

No, I prefer they keep that way. A single player focus.

sampsonon2691d ago (Edited 2691d ago )

@UCForce: the beautiful thing about a "feature" is that "i" can play co op with a friend hunting together and "you" can play single player until your hearts desire. more options should be a good thing no? it's not like there is a competition when people play the game in terms of a scoring system, so i don't understand how having a co op mode would change your experience?

UCForce2691d ago (Edited 2691d ago )

You do understand that Horizon Zero Dawn is narrative focus on Aloy and her world even the game is open world action adventure. Coop is fine, but it’s going to ruin the story.

sampsonon2690d ago (Edited 2690d ago )

@UCForce: "Coop is fine, but it’s going to ruin the story." the story is what they make it and that has yet to be determined. They could introduce a new character that Aloy has feeling for and they could accompany her through the story. they could also have a HUNTERS MODE where after the story is finished the game allows co op for completing side mission, or two friend can just go hunting together if they wanted.

I love the game, my fav game ever to be honest, but when i log n and hunt for fun, usng no UI or CROSSHAIR - ULTRA HARD so it's skill shots, I would love to have my friend along side me as we take down these machines.

I'm sure they could work out a way. even a side multiplayer pvp/pve mode like UC4 did with it's multiplayer mode. the game is awsome but once you've finished the story all there is is hunting by myself. would love it if they could add something for friends to enjoy after they finish the game.

i want them to add not take away from the game.

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Hardiman2692d ago (Edited 2692d ago )

Yeah I disagree I want Aloy's story to continue and have the final scene fleshed out!

Chaosdreams2692d ago

I'd like a game looking into the actual events that we lean about in the audio recordings (would be cool to see things going down). That said, I'm more intrigued to see where Aloy's journey goes next,

_-EDMIX-_2691d ago

Same.

I absolutely love the audio recordings and the documents in terms of how they flushed out the lure it felt very Fallout in Resident Evil in terms of World building from third person documentation.

I lovvvvvvve that junk lol

I think I got a trophy for reading every single document in Resident Evil 7

spambot08152691d ago

i'd suggest horizon 1886 with androids instead of vampires. ;-)

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19922d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon2d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack4d ago

NOooooooooooooooooooooo....... ..............

mkis0073d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai4d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack4d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga4d ago (Edited 4d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos4d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh3d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg4d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole3d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog4d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

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-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT4d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel14d ago (Edited 4d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog4d ago (Edited 4d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel13d ago (Edited 3d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

4d ago
Obscure_Observer4d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing694d ago

Jim Ryan got fir—err I mean, retired.

anast4d ago

Jimmy followed Phil's advice.

4d ago
raWfodog4d ago (Edited 4d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog3d ago (Edited 3d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate914d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly474d ago (Edited 4d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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