Wondering how Monster Hunter World performs on Xbox One X? Here's how its three graphical presets stack up against each other.
Fanatical is back with a new bundle, and this time, they're offering two Monster Hunter games and some extra content for a small price.
Capcom announced its financial results for the fiscal quarter of the fiscal year 2024, related to the period between April and June 2024.
Some love for Resident Evil Code Veronica, Dino Crisis, or Okami would be nice Capcom.
VGChartz's Mark Nielsen: "While it was a mixed pleasure overall - at times exhilarating, at others agonizing - I would have to say I enjoyed my time with Monster Hunter: World and found it to be surprisingly addicting. It wouldn’t be wrong to say that I was surprised by how little had changed from previous titles, given how this particular entry took the series to unheard levels of popularity, but while it retains both positives and negatives from them, at the very least it’s a stellar-looking game that brings more freedom to the hunt than any of its predecessors (Monster Hunter Rise could possibly be a different story, but that, my friends, is a game for another article)."
Something really off about the lighting in this game. It is a shame. The world's and creatures are so well imagined but the game just doesn't look right. Don't get me wrong, I love the game, but there is something really off with the presentation which I feel is due to the lighting.
This is especially evident in HDR mode. Still a must have game regardless, but I hope they can fix the lighting issue. As for the modes, graphical mode looks the best, but not worth the reduced responsiveness compared to framerate mode.
BEAST/?MONSTER?
God I was hoping Capcom fix the high brightness in Hdr by now. Night time scenes look gorgeous. But when that sun comes up it looks totally washed out.