Short Pause: "In the video version of this week's show, Brent, Ben, and Bender get together to discuss the Sea of Thieves beta, Anthem's development and the future of Bioware, the upgrades coming to Xbox Game Pass, the release date of God of War, Destiny 2's next update, Dead Cells coming to consoles, Crystal Dynamics building up their staff on The Avengers Project, this week's new releases, and lots more!"
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.