Kombo writes: "A twenty minute wait at the Tokyo Game Show wasn't enough to deter me from getting my dirty hands on Ubisoft's Prince of Persia.
Visually the game is very arresting and has certainly drawn inspiration from ICO and Wind Waker for its visual style. Enemies disappear into a puff of black mist when they are slain and there is a mysterious dark sludge lining the edges of some routes. Obviously there are also the cel-shaded graphics and overall the game looks great. You will be pleased to know that the game also flows very well and the frame rate remained high throughout the demo. The usual Prince of Persia wall running, swinging and jumping is present, but combat has changed. The camera automatically locks onto your enemy, in this case a swirling black monster in armor and you combine X, Y and B to defeat him. The beast also has the strange power of rendering the X button useless on occasion, so the player is forced to use other methods of attack."
Steam's series of one day only offers continues onto its fourth day. On offer today are:
World of Goo - 75% off
EVE Online: Apocrypha - 75% off
Lucidity - 75% off
Battlefield 2: Complete Collection - 50% off
Prince of Persia and everything else Prince of Persia - 50% off
Guild Wars Trilogy - 50% off
Trackmania United Forever - 50% off
The sales really started strong, but today and yesterday's sales were a bit lackluster, to me.
Hopefully they will go all out tomorrow, if only not to be overshadowed by D2D's crazy Monday sale or whatever they are calling it.
I lolled at the demo on 360, but mouse control would probably make it seem like nice interactive tetris levels.
*looks at unassembled PC parts from black friday* >_<
A look back at the history of the cult series, which is now 20 years old.
I had 'The original Prince of Persia' it was an awesome game, still want to play it today. Didn't know until now, Prince of Persia shares it's birthday with mine :D
One of the best game series's to come out in the history of gaming.
UGO writes,
"To capture the fluid motions that would distinguish Prince of Persia from the glut of adventure video games released in the late '80s Jordan Mechner studied video and still pictures of his younger brother, David. Those are some modest roots for a franchise that has sold in the millions and, in 2010, see the release of a blockbuster film.
But how Mechner's Prince of Persia could inspire a reimagination that would become one of 2008's most popular holiday releases is a winding tale best told in bits. To help explain, we've compiled a chronological retrospective. Now you can learn how a kid jumping around the front yard became a thousand-polygon model leaping across hundred foot chasms."
I absolutely abhorred the new POP game. The taint of the whole series by far. such a waste of 30 dollars.
That preview confirmed my worries about this game. Not so sure I'm buying this anymore.