Analyst firm ‘Superdata’ revealed that Chucklefish’s indie farming simulation role-playing game, Stardew Valley, has sold over 3.5 million copies. Stardew Valley initially hit the PC on February 26th, 2016, and came to Xbox One and PS4 on December 14th, 2016. The game also hit Nintendo Switch in October 2017.
Starting out a new farm, but need help choosing a name? Check out this article for a 100 farm name ides for Stardew Valley.
The Nerd Stash: "Stardew Valley 1.6 brought a ton of cozy content, including the Meadowlands. With chickens from the start, I might never plant again."
146,000 people jumped into Stardew Valley thanks to the new update.
Huge success story
Currently enthralled with this game. I'm massively addicted. I have lists made out of what I want to achieve each season xD
Got it on Switch as I thought it would be best as a portable game that I can hook up to the TV when I want and that was definitely the right idea. Makes my train journeys far more productive :P
Very much recommend people try this out.
The creator was one guy who worked like 60 hours a week for four years to get the game made. He was also really open with the community and has been including them in the design process. Kudos to him, it's really paid off.
Even if he only saw $0.25 from every copy sold he'd still be raking in close to a million dollars. Every single cent of it was very well earned.
Congrats and well deserved. ConcernedApe must be a millionaire by now.
It just goes to show you that when you make great games, even if it is indies, it will always sell well.
If I made Stardew I would have the biggest ego in the world but concerned ape is still cool looking forward to the multiplayer update.