History of Metal Gear: The Catalyst (Metal Gear Solid 3: Snake Eater)

After Metal Gear Solid 2 pulled the famous and rather controversial bait and switch on the series' fanbase, expectations on what direction Hideo Kojima would decide to take the franchise in next were all over the place. He had clearly shown that he wasn't afraid of going against fan wishes when he essentially made Solid Snake a supporting character in Metal Gear Solid 2, and as a result fans where somewhat trepidatious about what he would do next.

Kojima was set on once again on trying to do something he had not done in the previous two Metal Gear Solid games, and with that goal in mind began to plan a game that would both look and feel drastically different from everything people had grown used to with the series. Of course, the visuals and the feel of the game weren't going to be the only changes; fans were once again going to be playing with a new protagonist.

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