The Good:
Brilliant pacing
A good balance of puzzles and platforming
Great level design
Looks identical with the previous game, and that's a great thing
Great pricing
The Bad:
Ending leaves a bit to be desired
Rafael Christian from Bit Cultures writes:
"In the past couple of decades video game graphics have evolved in incredible ways. Today, we will be checking out Ratchet & Clank which started in 2002. Enjoy the evolution of graphics!"
Ratchet and Clank: Into the Nexus is an epilogue to the Future saga, which begins Ratchet's quest of finding the truth about the Lombaxes disappearance. But before that, Ratchet must combat a series of personal dilemmas - he must recover two criminal escapees whom stranded him at the edge of the galaxy and has single-handedly caused an inter-dimensional event that threatened the very fabric of the universe. Whether it is to seek revenge or find empathy and help save those that wronged him, Ratchet must choose what is really important to him. And while he decides that, he has a new arsenal and advanced weapon upgrading at his disposal to maximize the hurt on his enemies.
BT writes: It is interesting to note that while other popular PS2 era developers moved on from the creations that made them famous when making the jump to the PS3, Insomniac Games kept the Ratchet & Clank series going strong. I will not try to speculate on why this ended up being the case (although it should be noted that Insomniac has hardly only restricted themselves to R&C during the PS3 era) and instead will simply offer a hardy sigh of relief that this is the way things worked out. I say this because while the R&C series was not as prolific on the PS3 as it was on the PS2–producing only two full R&C titles compared the latter’s three (four if you count Deadlocked)–it nevertheless kept the series well-earned reputation going with aplomb.