When it comes to War Thunder, Gaijin Entertainment has worked on a number of platformers throughout the years. Its free to pay MMO, which combines aerial warfare with armoured battles and naval combat, is available on PS4, PC, Linux and Android. However, it will be making the leap to the Xbox One in the near future and that means support for the Xbox One X as well.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Ideal are you opinions being vacant from any discussion that is not about your own cringy universe Hideo.
The master of Vanity Tech Demos is here to tell us what a good game is. ooooh kay. It's pretty dang obvious without your 2 cents desperately needing relevance. This is just like his GTA grovel a while back. Yuck.
Agreed. 4K alone does not make a great picture. The texture resolution, anisotropic filtering, AA, draw distance, LOD, lighting and shadowing all come together to make a cohesive visual experience. If you look at any game that just increases screen resolution, without anything else, it only makes the lesser effects and textures stand out like a sore thumb. Id rather have a developer, if confined by hardware, lower the screen resolution to 1800p and add higher resolution textures and effects to match... Which blends to make an overall better picture than bumping up to 4K with nothing else.
There is always going to be some sort of trade-off between resolution and effects, though looking at some of the X games like Forza Horizon 3... its lessening. Yes, 60fps would be the optimal goal with everything else in tact, but that is for next gen. With the hardware at hand, they made the perfect trade-off to achieve incredible visuals at native 4K w/ HDR. Im hoping Gaijin can do the same with War Thunder. I really enjoyed the game on the Pro, and it looked nice with the its patch. Id like to see HDR, high resolution textures, 16x AF, extended draw distance, more detailed objects and better LOD. It would also be nice to be able to choose between 4K or 2K @ 60fps with some, if not all, of the effects bumps in tact.
sure. but the extra power can be used to make other areas better too. don't have to dump it all into res. hell sometimes the x gets 4k res AND better effects. in some cases more effects and better render settings would be better than native 4k. thats why MS left it to the devs to use the power as they saw fit and didn't dictate rules.
That is the worst translation or transcription of a quote I've ever seen at a site that passes for professional. This sentence in particular took me more than two reads to decipher:
"Most of the current games uses so-called deferred rendering, which performance scales linearly or even worth than with resolution area (i.e. as a square of resolution size, meaning 4k is 4+ times more demanding than 1080)."
What it should be, to the best of my ability:
"Most current games use so-called 'deferred rendering' [whatever that is], the performance of which scales linearly or even worse with resolution area (i.e., as a square of the resolution, meaning 4k is 4+ times more demanding than 1080)."
Does he mean inversely linearly? Because rendering performance will drop as resolution increases. Regardless, all he's saying is that it's a tradeoff. Power spent on filling all those extra pixels comes out the total power to make the image look good, so it may be better to trade native res for better shading, antialiasing, and so forth. I totally agree. Most people will like the results better too. Only the pixel counters will object.