Can it be true? Well, it looks like Sony has filed a patent for a new type of Move Controller. Could this be what we are hoping for or for something else entirely?
I hope so, the Move controllers are not great tech for VR. I wonder how the controller will be registered for tracking? I don't think the PSVR camera can pick up LED light emitters like on the Rift or Vive controllers.
Same here, they need something with joysticks and the tracking is so far behind the vive and rift. I’m sure next gen they’ll be using something different so light sources don’t mess with it.
If you need a joystick then you can always purchase the "Navigator" it is relatively cheap https://en.wikipedia.org/wi... It always amazes me that few people seem to know about this peripheral although you can use a dual shock controller instead. The problem of using a dual shock controller instead of the "Navigator when using the PSMove should be obvious (try holding the dual shock in your left hand only if you don't believe me). Of course, the game you are playing with the PSMove should also support the "Navigator" otherwise the peripheral is useless.
@nitus10 - well the aim controller has a built in navigator, so that doesn't bother me as much as the tracking being subpar due to the camera and the fact there is only one of them.
Move controllers are alright when you set up your ps camera properly..analog sticks is what is needed for them..hopefully we will get moves with analogs on this gen of PSVR
I never understood why they had the separate nav controller without the ball rather than have the stick integrated into the Move controller. Had they done that it would have solved many issues.
I never have tracking issues either. Just followed the set up instructions and set the camera up high pointing down at me. Never tweaked it for any game. I just dim the lights, switch on and enjoy. Agree with everyone else regarding sticks though. That's an oversight that should be EASY to resolve, you'd think? But, if you're going to make new controllers, why not take it further and incorporate the refinements the tech has seen since then? Go the whole hog! I'd like something fresher and cooler than 'Moves with a stick'... Though I'd totally buy those if that's what we're given, as it's a big factor in standardising control schemes in VR.
they are fine until you spin around 180 degrees. The only drawback to the PSVR is the one camera. It's fine when you are always facing foward. But some games encourage you to spin around, and that's when issues crop up.
Interesting design patent. With Sony keeping the shape in a way that still represents a gun, bat, bar, sword hilt, racket handle, etc. I can see something like this with tweaks in ergonomics. Still surprising that Sony doesn't just adapt the current controller with something. What's the point of having that **extra port** at the bottom of move if you don't "add" to it. It's not like it doesn't have direct access to the move motherboard /s...well. ..anyway... Sony has created many patents based on move design like the breakaway controllers. https://www.neogaf.com/thre... Figures 12 and 13A from the top patent pictures look mighty interesting and doable. Let's see what they end up doing in the future.
Let's hope so, will be buying straight away. E3 might be the place for more PSVR goodness:)
Move with analog sticks would take skyrim VR next level. As it is I love all the games that use the aim controller. Teleporting break immersion
you don't need analog sticks for full locomotion in Skyrim. But I agree, analog sticks would be great.
One of the many the reasons i got rid of my psvr....
If you ever really had one.
Warning fanboy defence... just cos i criticise i didnt own one lol
Many reasons? Indulge me.. 🤔
Cables, fogging of lenses, tracking, room to bright, uncomfortable for me because of specs ds4 was fine to use move cons crap.I enjoyed my time with vr but found it a hassle to use because of the probs. Mk2 when and if it comes ill try again.
First World problems 😢 🤣
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