On the official Bungie blog, the developer goes into details about the future of Destiny 2.
"Eververse was never intended to be a substitute for end game content and rewards." These guys will say anything to try and curb any negative feedback. "Right now, it’s too slow in general and lopsided towards grinding specific activities (which is not a fun grind) and we want to fix that without making those activities low value to players who aren’t grinding them (fairness is cool)." Fool everyone once, shame on you. Fool everyone twice and you will continue to get backlash.
I'm actually with you on this. They slowed down XP gains significantly after the first month, and they knew what they were doing when they did it (for those who don't play: hitting level cap and leveling further just gives bright engrams, which are purchasable for real money from Eververse, typically having cosmetics such as ghosts (which are actually quite useful), ships, vehicles, and shaders). They reduced it pretty drastically, too, and did so after a fiasco of players accusing Bungie of reducing XP gains for players who did certain activities over and again to earn bright engrams, many claiming that Bungie was behaving in a surreptitious manner (since XP gains on screen were still shown as normal, but actual XP earned was substantially less the longer you played in a session). The only reason I can think of to make it even longer to earn bright engrams without spending real cash is: They want you to spend real cash. On the $60 game. With a $20-30 season pass (don't remember how much). That already has had a very lackluster DLC released. Hell, a lot of these improvements are simply things that were in Destiny 1 with minor tweaks, so I have to wonder why the hell they're taking their sweet time on this.
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