Why focusing on skill level makes criticism less useful.
All 12 games are getting different upgrades. Some get full visual and frame rate enhancements, while others get GameShare support only.
hmm... those improvements for the zelda games is kinda weak. I was expecting improved frame rate, or at the very least more stable. Sad there is nothing for Paper Mario, that one could use a 60fps mode like the original GC version.
So... They're not gonna do anything with that Xenoblade Chronicles X 60fps mode, huh?
12 is a bit weak. The whole switch library is in need of a boost. Exclusives like the Xenoblades and Astral Chain would be great to see get a free update. Initially surprised Mario Wonder wasn't on the list, but I imagine they have a paid upgrade planned for that one.
There are plenty of fighting games to rumble in with a Nintendo Switch.
Big Play Together Sale live on the Nintendo Switch eShop, including Mario Tennis Aces, Hyrule Warriors, Nintendo Switch Sports, and ARMS.
If your not very good at fighters how can I trust you to explain what makes one game in the genre a 9/10 and another an 8/10?
You don't have to be good at a competitive level, but you have to be capable at playing the game to be able to truly evaluate it and talk about any in depth mechanics if that's the sort of game being played. Oh, and of course know how to read tutorials.
Its hilarious the number of pieces trying to excuse reviewers. When will they start accepting its OK to disagree and be critical of reviewers? Of course while being civil.
If explanation is needed then go for it in review comment. Is it a shocking idea to face the possibility a human mistake was made and try be better? Or is it easier to hide mistakes or worse behind its my opinion ?
*Big sigh*
You need a certain level of overall competence while playing a game. You don't need to be pro, but you certainly shouldn't suck, or label the ability to handle complexity/skill as unnecessary qualities in reviewing.
Na, git gud