290°

Microsoft: Xbox Consoles Are Immune To The Specter and Meltdown Bugs of Intel and AMD CPUs

The serious bugs of Specter and Meltdown discovered recently in processors of AMD and Intel do not affect in any way the family consoles of Xbox such as Xbox One/One S and Xbox One X. The confirmation comes directly from Mike Ybarra of Microsoft.

2295d ago Replies(3)
GottaBjimmyb2295d ago (Edited 2295d ago )

Hmm, doesn't make sense considering specter pulls kernal level data direct from the CPU. I suspect mike ybarra is wrong, or maybe he just was referring to meltdowb, which would be the case anyway as that only effects intel CPUs.

Princess_Pilfer2295d ago

AMD processors in general are immune to meltdown, at least as far as Google knows. They coulnd't get in that way. It's only specter that could affect AMD systems, and preventing it is a simple OS update. I'd sotra expect the Xbox to be either immune to both, or immune to meldown and easily patched to be immune to specter just based on the fact that it's AMD hardware, before even getting into architectural differences

GottaBjimmyb2295d ago (Edited 2295d ago )

I suppose assuming Java is the only implementation (it is not, that is just what other browsers are doing to resolve this short term bandaid basically) It also helps that the xbox one has a curated software library.

The issue is, the vulnerability is not limited to java or manual downloads, it could accidentally be installed onto a flash drive, (unlikely, but possible) transmitted via Windows SMB, or other network sharing formats, making it a much bigger concern in conglomeration with a router that has been infected (much more common that you would expect) these things are not addressed in current windows patches, even the ones specifically for meltdown and spectre. However, what is being ignored even further is the reality that an infect phone or tablet are far more likely and can easily effect other devices on the network in quite a few easy ways, especially if you have certain interfacing software between your devices. Frankly, I don't think there is or will be a fix for spectre software-wise generally speaking, just being generally attentive.

Ulf2295d ago (Edited 2295d ago )

Keep in mind that the CPUs in all the recent consoles are evolved versions of the AMD Steamroller/Piledriver/Bulldoz er architecture. I doubt they are even capable of speculative execution, which is probably why they are immune to Meltdown.

Avoiding Specter would just be an OS patch. Heck, the console OS may have already been safe.

OpenGL2295d ago

Actually Jaguar is more closely related to Athlon / Athlon II / Phenom.

OoglyBoogly2295d ago

Due more to the OS and software than the actual hardware. I'm sure the physical CPU's themselves are still vulnerable.

OpenGL2295d ago

This, although it might be possible to actually take advantage of it on your own Xbox One using the developer mode and creating your own Xbox One app. That won't have any purpose as a hack / vulnerability for regular users though.

GottaBjimmyb2295d ago (Edited 2295d ago )

This is my point, I think obviously they are fully immune to meltdown due to hardware architecture, though I find it hard to believe they can fully discount spectre. I do think it is much more secured than it would be on a standard OS, but I can think of multiple ways it could still be implemented, though I HIGHLY doubt anyone would waste the time to target individual machines with spectre, especially individual machines that are more secure than a standard windows PC that has far more information potentially accessible.

My only point is, I think the title of this article is wrong, specifically the word "immune," especially since even ybarra himself did not use that phrasing, because, it just isn't true.

I think a far more accurate title would be to quote the tweet itself, not make a false conclusion and make your own title. Further, I would actually even go further and suggest that Xbox actually may be the most vunerable of the 3 consoles due to certain features it has and how they are implemented, though to be clear, they are all FAR more secure than a standard PC and frankly, I would say the risk is almost zero, for a well-informed user, even on a personal/individual windows PC.

rainslacker2295d ago (Edited 2295d ago )

Generally a bug which is started by software would only be executed if said software actually existed on the system. Since code that affects the hardware on the system has to be signed, it's highly unlikely that you'd ever see a bug like this come to the console since it'd be found during the "signing" process.

Potentially, it could be initiated by a web browser intrusion, however, given the nature of the hypervisor implementation of OS related tasks on the system, it's highly unlikely it would crash the hardware, although it could potentially cause the system to crash as it shuts down to prevent damage. However, given the deeper software layer protection against the hypervisor, the application trying to run the malicious code would likely just be shut down first.

I don't know the specific way that these bugs are sent to hardware, so can't say for sure, but I'd imagine that if the bug itself executes on standard hardware calls to the x86 processors from either CPU maker, then it's not immune. However, I can say that the symptoms are likely never to show up, because infection would never happen.

I guess if the hardware itself is immune, or if it's just the nature of the OS and software layer that make it immune are pointless to actually consider, as the end result is that people are unlikely to have to face the bug on their systems. It can make for an interesting and informative technical discussion though.

jznrpg2295d ago Show
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390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

LG_Fox_Brazil5d ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer19924d ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop4d ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead4d ago (Edited 4d ago )

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle4d ago (Edited 4d ago )

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

drizzom3d ago

@ Popsicle

I think your right on the nose with how much tipping has become rampant. Instead of it being a relationship directly between the customer and the developer or employee, it now has a middle man ingrained in the system. DoorDash is one example. It ends up becoming a metric where the company can measure 'just how much more money you are willing to part with' before raising the price on the main product.

1Victor4d ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog4d ago

The 'tip' is me buying your game in the first place.

S2Killinit4d ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie4d ago (Edited 4d ago )

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

+ Show (4) more repliesLast reply 3d ago
H95d ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts4d ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H94d ago

No it's as well in a every country that wants to amercanize

bloop4d ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum4d ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai5d ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville4d ago

Maybe the CEO could earn his money based on tips.

mastershredder5d ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

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90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

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ApocalypseShadow9d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle8d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic8d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

60°

Talking Killer Klowns From Outer Space With The Chiodo Brothers

Chris D. Spoke with the Chiodo Brothers at PAX East about Killer Klowns From Outer Space: The Game and their Career.