Game Development studio Naughty Dog is one of the biggest and most well respected studios in gaming, so when a big member of the team departs for another studio, it tends to make the news.
Excited to hear what he does, Lost Legacy is my favorite Uncharted yet.
ULL is good but doesn’t stack up to the likes of U2 & U4. You need Nathan Drake. It’s like Halo without Master Chief
How come nobody ever says Uncharted 3 was better then U2 or U4? For the time, the graphics were amazing. The set piece moments blew me away.
@Visceral89 I don't know if you played Uncharted 3 when it first came out, but the shooting mechanics were AWFUL! They actually had to patch in a different version that were more similar to Uncharted 2 but you could only use it for the SP portion of the game. That alone killed the PvP. Also, the customizations and the unbalanced powers made Uncharted PvP a total nightmare. The set pieces were amazing, the plane is still one of my favorites! I personally, can't go on graphics and set pieces alone to determine the better Uncharted. The SP is still great but since Uncharted 1 was pretty much bare bones I would put Uncharted 3 ahead of Uncharted 1. Once again, that is a huge if because the first Uncharted alone, blew me away. I was amazed at what they could do. Then Uncharted 2 came out, that blew me away even more! Uncharted 3 didn't blow me away because of what came before it.
@Visceral89 Because it wasn't.
He left ND to join SquareEnix to develop the new avengers game..... Must have been offered a much higher salary that's for sure...
That's what normally happens.
He's done great work at Naughty Dog, hope he works wonders on The Avengers game
Good luck, my friend.
Yeah Lost legacy was one of the worst uncharted.
Considering the critical acclaim the entire series received saying that means it was arguably one of the best games this generation.
Just played it yesterday (thank blizzard for snowing me in), it was absolutely fantastic.
"One of the worst Uncharted" is a paradox in itself.
Best uncharted for me is 4. Then 2,1,3 lost legacy. Lost legacy was just too short and the villain did not have enough motivation. The chemistry between Nadine and Chloe was not bad but no where near Elena and drake or sully and drake or even Sam and nate
I'd peg that as UC:Golden Abyss, but even that was a pretty good game. That one wasn't actually made by ND though.
Another person leaving? Must be angry that ND are refusing to make jak and daxter like I am
Nope, he was volunteered to leave. Not because your selfish motives. I get it that you want the old game back but this is Naughty Dog. For them, it’s about moving on. You see ? Naughty Dog jump from Crash Bandicoot to The Last of Us for decades.
I love jak and daxter but it makes no business sense to have one of the best developers in the world waste time and resources on making a game like jak and daxter in the current gaming landscape. Maybe if they split the team but its still not worth it because a game like that has limited sales potential today.
Mario Odyssey and Ratchet and Clank did just fine
I'm ready to hear some more about this game. At least what kind of game it is. That would be nice. It seems like forever since that announce trailer.
Looking forward to more details. I guess we'll see more at E3.
It's going to have a MP aspect for sure. Probably gonna be a co-op focused experience with a leveling/progression system, and maybe a separate PVP experience. Something close to the division. The choice to picks heroes or villains would be cool, and I hope MTs are only cosmetic and with Marvel fans that's all you really need to get them to invest in your MTs.
Best of luck to him in his new endeavors.
Havent bought ULL yet and have no plans ... watched a 6h long so letsplay and to be honest, it didnt conect me at all. Not sure why some claim its the best Uncharted yet ... U4 has a lot more going on, especially in the location departement and gameplay (boat, prison etc..), while ULL is 99% jungle only (im no fan of the jungle setting, green aint my favorite color!). U4 and ULL share the same backbone gameplay, so .. how can ULL be the best in the series. IIRC there is no "U2 Train, U3 Airplane or U4 jeepchase scene" to be found in ULL even the payoff at the end felt weak. I dont see how ULL is better written or a better game than U4 at all. The two chicks simply do not harmonize in my book, like Nathan, Sully and Elena did. Then again, i did not enjoy the Horizon Zero Dawn story at all, nothing groundbreaking ... even has a weak twist (which it aint) and is definitely the weakest part of the game (gameplay, visuals, atmo, technique behind the game all top notch). Just saying, the story gotta be good and HZD is barely okay .. i can not wait to play HZD2 "Shadow of the Colossi" ...
You would think after the whole Amy debacle they would wise up to leaving a good job for some licensed game that will likely get cancelled.
Well, Avengers is Square Enix not EA so your point isn't exactly valid here. It'll just take 27 years to release.
That sucks for naughty dog. The lost legacy is where naughty dog needed to go as far as game direction. I wonder if the chains on direction from the success of TLOU is why all of these great writers and directors are leaving naughty dog. They are held back by NDs new vision of movie games.
Honest assessment homie.
Minority opinion. Valid, but that is all it is
If you don't like their games, than don't buy them. Theres millions of us that love their "movie games" whatever the heck that means. I don't know how a game being realistic and life like can be a bad thing. Isn't that what we all wanted in the past? I remember in ps2 days everyone saying games will be like movies on the future. Now we're at that point, people still complain and spin it into a negative! F*cking incredible. Maybe you should just play 8 bit games and stay in the past.
I liked the lost legacy and I bought it. I won’t buy the last of us 2 though. You’re not telling me anything I don’t know lol. It has nothing to do with graphics. I thought uncharted 4 had great animations, the direction was the problem. The director. My post was the disappointment that a good director has left. That many talented people have left. I’m simply speculating on why.
They've had a cinematic approach to gaming since the first UC. TLOU took it to new levels, but I don't see that as an issue for them considering that they've moved in this direction a decade or so ago. If you really think about it, why would the writers be leaving because of a cinematic direction? That makes no sense because it's easier to write games that aren't constrained by having to fit them into game play which doesn't try to match up to whatever the game play is. As far as the directors, I can't see that being a big reason, because directing a game such as TLOU or UC would be quite compelling. Not only does it have the cinematic approach....which most of the directors don't have to worry about, but they also still get plenty of regular game play stuff to direct, and that game play is complex and compelling enough, with enough variety of things that need to be done that it shouldn't ever get dull.
Nah not really. Earlier uncharted’s rarely took you out of the game, the set pieces were playable and fun. Uncharted 2 has some of the best pacing in any game I’ve played and that has everything to do with the directors. Precisely because t’s easy and boring. Maybe they want to get away from ND before it turns into telltale and jump on other projects as leads with actual control. I could see naughty dog as a company pushing for the cinematic approach. It’s much easier and much cheaper. It has millions of buyers like big boss pointed out. You mean to tell me we don’t have to bother with gameplay anymore? Just write stories and stretch it out for 10 hours using ultra slow and dramatic film techniques. Sprinkle in a few combat arenas and call it a day. Why would anyone give that up, right? It makes no sense to leave a gravy train like that, right? I disagree, maybe these people are more ambitious. Talented people always are.
That just doesn't make that much sense. Most of the people that have left have had very specific jobs on the development team, and regardless of the game they're working on, they're probably going to be doing the same job elsewhere. It can get "boring" working on the same franchise for a decade or more(see Bungie), but top tier talent at a top tier studio is going to have a lot of opportunities open to them, and if they get an offer that is appealing to them, it's understandable why they'd move on. In any case, you're just speculating, but I feel you're speculating based on false assumptions.
How am I speculating on false assumptions exactly? Yeah they had specific jobs, directors, writers, leads. If they would be doing the same job elsewhere then why would they leave such a prestigious studio? It is not unfounded to think ND is pushing cinematic games like EA is pushing microtransactions. It makes total sense, even you have admitted that they have taken it to the next level. In many of their games not just naughty dog. I understand why they would move on to better things as well. It’s shitty what EA did to Hennig. That’s what she gets for doing that shit though, she could have gone anywhere. Did she leave ND just because she’s a Star Wars fan? I highly doubt it. I think these people leaving is a reach for creative freedom.
My point is, you're assuming that they aren't happy with the direction of the games themselves. However, if they go to a new studio, their jobs will probably essentially be the same when it comes to practical application, because on the back end, there isn't any difference between a cinematic game, and a non-cinematic game. However, assuming they were moving to a different position, their reasons for leaving could be anything really. Maybe they're taking a job where they are higher up the totem pole. More money. Better hours perhaps. Upward movement in the development chain. More promise of upward movement. Potentially directorial positions. The thought of not being happy with the direction of the games makes very little sense though, and would be my last assumption in the case of ND, because working on a well loved game, with a huge scope in terms of AAA development, in a highly prestigious studio is often highly rewarding to the typical dev, because it feels good when people like the games you worked on. As of right now, only Henning has given her reasons for leaving, and that was because of a disagreement on the direction of UC4. However, that was more about the direction of the story, as opposed to the direction of the game design itself.
The story was the game deign though. That’s the difference in cinematic and non-cinematic games. Story built into a game opposed to a game built around a story. There is a huge fundamental difference in gameplay design. If you as a talented director are forced by top brass to build a game around a story then it makes total sense why you would leave for creative freedom. Otherwise, why leave? You’re in the top tier of a beloved studio and you’re leaving to do the same shit somewhere else? That doesn’t make any sense. It sounds like the smart kid being bored in standard class.
One might leave because they'll have more freedom somewhere else. Outside the design you talk about, the person may want to have more direct control over the story design itself. I think you're overthinking exactly what the creative or design director does. They aren't the one's who make up the game, they're the one's who make sure that it adheres to the design of the game. For the most part, those people have their input, but there is usually only a few people at the top who really shape the overall feel of the game. The directors below them do the work to make that work. They may or may not agree with that direction, but the structure of the story in relation to the game play seems rather insignificant. As far as if it's assumption, I'm saying that because there is nothing that actually indicates that's why they're leaving. People leave studios all the time for a number of reasons. Being at odds with the game designer on how the game should be made isn't terribly common. Henning is a bit different, because it appears they fundamentally changed the approach that she was trying to take, which knowing her temperament, probably didn't settle well, as she's a take charge kind of person, and I'd imagine it would suck if someone in her position, with her standing, was outright overruled on her vision for the story of the game.
Go back to naughty dog, bro. Far better creative.
Oh well best of luck to him, just as long as they don't lose anyone behind the brilliance of Uncharted 4 or TLOU.
Seems like ND has been losing a fair amount of top talent lately.
So is he going to Eidos Montreal then? Either way excited to see what this untitled Avengers game is.
Good luxo for him but I think it was not a good decision to leave the studio now to work on avengers for square enix but I hope it turns out good.
Wait, the real avengers?! Oh well, good luck!
ND has lpt a lot of their top talent. I wonder if this will affect them the way it has Bioware?
You know a studios got great talent when the Avengers call.
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