Yoko Taro, NieR: Automata’s director, recently took part in an interview conducted by 4Gamer where he praised Nintendo’s Animal Crossing: Pocket Camp game for mobile. When asked which g…
Stellar Blade's creative director, Hyung Tae Kim, has also claimed that the game is deeply inspired by Nier: Automata.
I feel like Yoko is downgrading Automata because he has expressed multiple times he'd like to revisit the universe, but Squenix hasn't been keen about it. We know he loves 2B and would love to take her out for another spin, so maybe this is how he gets the company to think about it.
I get he's giving them some credit, but i strongly disagree based on the demo. I honestly don't think any aspect of it feels good, it's not bad, it's just kinda ok but definitely a little jank. Also the souls like formula it is adopting does not help it imo. I was looking forward to this for years, now im just kinda let down honestly 🫤
Man exputer can you stop putting words like that after someone's name, i read Yoko Taro Passes and just went blank
(From the demo) Stellar has better direction in terms of stage layout if you like that ninja gaiden type feel. Nier is more polished by far.
IGN: "We talk to Yoko Taro and Hyung-Tae Kim about the ways that Stellar Blade is inspired by NieR: Automata, comparisons between EVE and 2B, and much more."
A sequel to Square Enix and Platinum Games' action role-playing game, NieR: Automata, has been teased by series creator Yoko Taro.
If it can be done right then amazing, yes please. Yoko Taro seems to change it up each time so I'm curious what a 'sequel' really means.
Tifa is a good sign. There's at least some hope, lads.
Just maybe they'll leave things alone.
Plus, like people are saying - Taro don't play that sh*t.
I really enjoy it (because the crafting system is WAY better than the RNG of the shop and gift systems of past releases) but there are really strange "walls" built into it like your average mobile game. You can plan around them if you are really paying attention and take full advantage of the systems in place, but the walls simply cost too much to ever consider paying to bypass. A lot of the extras you can pay for are simply not worth it, which I guess is somewhat of a blessing in disguise.
It's all right, if a bit bare bones compared to a proper Animal Crossing release. What I thought was interesting was how poorly monetized it was. It didn't seem like I'd ever encounter a scenario where I would be tempted to spend real money. This is a good thing for the gamer, of course, just seemed odd from a business standpoint.
I love the characters in AC, but Pocket Camp is trash.