The mid-late 90’s spawned the immersive sim, a genre defined by influential PC titles such as Thief: The Dark Project and System Shock with the original Deus Ex following suit at the start of the millenium. Ion Storm and Looking Glass Studios pioneered the open-ended design we currently associate the genre with–design that consists of two core tenets:
Large interconnected environments
Player expression
Great article.... Good to find someone who knows what they are talking about and also how Prey is put where it's supposed to, in the immersive sim category and not the "Bioshock In Space" or FPS category.
Immersive sims are canvases for both, the player and the designer. In an interview Warren Spector, himself had said that he found a player who cleared an obstacle in Deus Ex in a way he had never imagined.
Immersive sims are an expression from both sides and only the most creative/ambitious of people can make these games.
10/10 fantastic article showing why I love the games mentioned in said article.
Cool. Just picked up Prey and mankind divided recently. I'm looking forward to them!
I really enjoyed Deus Ex: Human Revolution and its sequel Mankind Divided. I am also playing through and enjoying Prey, even though I think the game is a bit "rough around the edges". The problem with immersion sims, is that the current gaming market doesn' t really seem to want to support them. Deus Ex: Mankind Divided and
Prey (2017) both under-performed commercially. Interesting I think Perfect Dark, if rebooted would benefit from the immersion sim treatment. I personally consider Prey (2017) and Deus Ex to still be FPS games (albeit non- traditional ones).. With Prey (2017), encompassing action-adventure, and Deus Ex branching into and being supported by action- RPG and stealth elements.
The Dark Project is still the absolute best first person stealth game you can ever play.