250°

The Nintendo Switch Is Close to Selling More Units Than the PS2 Did in Its First Year in Japan

If the momentum of the Switch continues the way it is, we might see some records get broken.

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FallenAngel19842729d ago (Edited 2729d ago )

“If the Switch continues to sell at this rate, there is a chance that the Switch could end up being next to the PS2 as one of the best-selling consoles ever.”

Let’s not get ahead of ourselves. Remember that Switch had a global launch in March 2017 while PS2 only released in Japan during March 2000 had to wait 8 months until North America received it and 9 months until Europe received it.

This would only be notable after the second year of both consoles. Even then its longevity that matters. Wii for example sold faster than PS2 during its first four years yet couldn’t keep up the momentum that the latter console was able to.

As for Japan it should be no surprise that handhelds have been selling better than consoles in that region since the mid 2000s. PS2 sold 23.18 million units in Japan, making it the most successful console ever in that region. However DS easily surpassed it by selling 33.01 million units. 3DS also surpassed it with 23.50 in that region. Even PSP relatively came close by selling 20.01 million units in the region. It should go without saying that a lot of the PS2 gamers in Japan migrated over to the handhelds, and since the gaming demographic was growing this led to these handhelds selling more. Switch having a portable aspect to its design proved to be a system that these kind of gamers would migrate over to later on as opposed to other contemporary stationary consoles.

Not trying to downplay Switch’s success, just putting everything into context before anyone misconstrues what’s happening.

wonderfulmonkeyman2729d ago (Edited 2729d ago )

That's fair, but let's not forget that, prior to this point, there were plenty of people that were stating with full certainty that the Switch would flop early, and outright LAUGHED when told it had a chance of matching anything Wii or PS2 related as far as sales go, in ANY region.

Handhelds do sell well in Japan, but you have to keep in mind, also, that this is a hybrid device, not just a handheld, and that Nintendo's marketing in all regions reflects this by emphasising the home aspect as well, so it's a little unfair to chock its success in Japan entirely up to its handheld side.
Especially when many games on it do run better in docked mode.

The fact that it's doing so much better than some people predicted, despite strong competition that has even led the head of Sony to quite literally say that "we can't ignore it", is something that should not be overlooked.

One way or another, regardless of context, it's still true that it's on pace to beat the first year of one of the best home consoles ever made.
That's not a small feat by any measure, especially in this day and age, especially considering how much Nintendo's reputation tanked with the Wii U, and especially in Japan where gaming has been suffering a bit recently.
It's not "getting ahead of ourselves", really. It's just being happy that the Switch is doing well on its own merits, and that's before it's even gotten its full feature set, surprisingly.

_-EDMIX-_2728d ago

What about your first comment have to do with anything? You're basically trying to say well people doubted it success but what on Earth does that have to do with anything that's being stated right now?

At the end of the day for it to be hybrid in terms of both, it actually still needs to be a handheld by default.

So Japan simply sees this as the new handheld to purchase there is no necessity or mandatory concept that you must connect this to a television ever, how do you know they're not buying it and simply throwing the hdmi component in the garbage?

You also need to take into consideration how Japan is now compared to 17 years ago, their more so focused on handheld devices.

2728d ago
Melankolis2728d ago

Yes it is a handheld. Console mode is more or less a gimmick lol.

But it is a very good handheld.

wonderfulmonkeyman2728d ago (Edited 2728d ago )

"how do you know they're not buying it and simply throwing the hdmi component in the garbage?"

#1 Because I don't make stupid assumptions like that. Nor does anyone else who doesn't hold an irrational hatred of Nintendo home consoles.

#2 Because polls, official and otherwise, as well as just simple investigative asking around of my own over a long period of over six months of time, have shown that the overwhelming majority use the system in a balanced fashion, both docked and handheld, as intended.

You need to get over this "I hate Nintendo home consoles!" kick that leads you to the erroneous belief that no one could possibly be treating this as a hybrid console, Ed.
Even in Japan, people use it as the hybrid it was marketed to be.

At the end of the day, for it to be a hybrid in terms of both, the home part is STILL AN IMPORTANT PART WHETHER YOU CAN ACCEPT THAT OR NOT.

Take a seat, and stop trying to convince the public that Nintendo's dropped out of home consoles just because you can't accept the Switch's tech being weaker than others.
It's gone past sad and straight into irksome at this point.

mikeslemonade2728d ago

In order to be a good video game platform these days you need good online. The switch won't be good enough in that department. The one thing to sell is a system is that your friend has it so you want to get it to play with them. And the switch is gonna lose sales to phone gaming platforms. We won't see another 100 million+ install base console unless it has many good pvp and coop games. The Wii was able to do it cause online gaming wasn't as large as it was today. Now people are gaming remotely with each other.

indysurfn2728d ago (Edited 2728d ago )

Tell them wondermonkey. You see EDMIX dont want to hear about it now. After all the bullsh1t, and trash talking Edmix wants to say what does that have to do with anything. How about it has to do with the fact you are wrong every step of the way! Unlike other You are STILL blind, and still unable to learn your lesson about the SWITCH.

Nintendo knows if the game is being used with a HDMI cable. EVERY company knows that! it is data collected by the console itself. This is why they are predicting multiple per household. They SEE what people are using it for and how many hours connected to TV or not connected to TV. This ability has been around since Xbox ORIGINAL.

What the high sales of SWITCH consoles means is MORE JAPANESE RPG's on the SWITCH which also means more on the PS4. Because all those games will finally come back to consoles, and will be easy to port from SWITCH to PS4 for Japanese gamers.

Listen to how the logic twists, he implies it will not do as well because JAPAN is now more focused on HANDHELDS that part is true...but this is the SAME GUY that has been PREACHING from the rooftops that SWITCH is a handheld and NOT a console. Contradicting...so now is it all the sudden not a handheld!

mikeslemonade2727d ago

You guys being positive about the switch don't know what you're talking about. It won't even get close to Wii sales, okay? You don't have a valid reason why it would because the 3DS after 8 years still has sold only 65 mil. The PS4 did it in several years less. So how will nintendo's usual failed home consoles sell that much. You have real legit reason besides blind faith. Your best argument is JRPGS lol! JRPGS haven't been a system seller for almost 2 decades.

+ Show (4) more repliesLast reply 2727d ago
FallenAngel19842729d ago (Edited 2729d ago )

That’s speculation and this is factual information.

It is entirely thanks to Switch’s portable aspect that it’s selling so well in Japan. Every traditional console after PS2 hasn’t been able to sell over even 15 million units in Japan and no future traditional console ever will. This is the same time the Japanese market migrated over to handheld gaming. If Switch was another stationary console it wouldn’t be selling as well as it is.

When you’re a company in any industry it would be pretty foolish not to pay attention to the competition. Let’s not blow that quote out of context since it’s basic common sense.

Context is not something you can simply ignore just to make something sound like a bigger deal than it actually is. PS2 was only available in one country during its first 8 months while Switch was available everywhere during the same time. It’d be pretty foolish to compare a console’s sales in one country compared to another console’s total global sales in the same timeframe.

Idk what’d even be notable about doing so. At the time PS2 launched, global releases weren’t a common occurrence like they are now, so comparing its first year sales is relatively meaningless in that regard. It only becomes impactful after its second & third year when it was readily available in every worldwide market. PS3 for example sold more than PS1 did during its first year, but that isn’t very notable when you look at the bigger picture. Same principle would apply to this PS2 & NS situation.

wonderfulmonkeyman2728d ago (Edited 2728d ago )

"It is entirely thanks to Switch’s portable aspect that it’s selling so well in Japan."

That, as well, is speculation, NOT factual information.

Actually, if you'd care to look into it even a little, you'd see that the majority of users SPLIT THEIR TIME between home and handheld with the Switch.
In Japan as well as everywhere else.
It is not entirely down to the handheld side; it's the fact that it can do BOTH, that is making it sell so well in Japan, and worldwide, right now.
I know that a lot of my fellow PS2 fans might not want to hear that Nintendo's the one bringing back some interest for home consoles in Japan through their little hybrid device, but in the end, if they do, that will also benefit Sony, who's biggest draw right now is in home consoles, so there's really no point, beyond console war pride, in being so against the idea of this doing well in Japan.

The Switch surpassing year one sales of the PS2 is just as meaningful as when the PS4 did it.
Saying it isn't meaningful is just untrue, when held in PROPER context.
It shows that there's proper acceptance and demand for it, despite how rough gaming has had it over in Japan recently.
It's a positive sign for its sales going forward, just like it was for the PS4 when EVERYONE was celebrating it passing the PS2.

The whole "b-b-but it's just a handheld gaiz!" schtick has got to stop.
It hasn't been true since launch and it will continue to be a false narrative.
THAT, is a fact.

FallenAngel19842728d ago

I was speaking about how you were saying what people thought of the NS’s performance would be before it released was just speculation.

The handheld aspect does play a large part in Switch’s Japanese success. PS4 for example has plenty of games that cater to that audience, yet its not dramatically selling faster than PS3 & Wii did in the same timeframe over there. If Switch was also stationary it’d be the same case.

People could use the NS as a console there, but it’s no doubt with how mobile centric the Japanese demographic has become that it’s a large reason why NS is selling so fast over there. In other parts of the world its more split, but in Japan it skews more towards its portability nature. Just look at PS3, Wii & PS4 sales compared to DS, PSP, & 3DS sales in that region for blatant proof. You’d have to be delusional to think it being a handheld wouldn’t dramatically increase sales like it’s done for the ones I mentioned that’ve sold 20+ million each while those consoles I mentioned sold below 15 million.

Who said I’m against the idea of Switch being successful in Japan? I’m just presenting with clear evidence that while the console elements has its appeal it’s mostly the mobile aspect that has the eartern market so invested.

When PS4 did it in its first year it wasn’t as notable either since the same principle applied. PS2 had a staggered release while PS4 was available in various markets within its first four months, so of course it’d sell faster initially. It really should go without saying a console can’t sell more in Japan than the rest of the world combined. It only becomes notable during the second and third year when both consoles are readily available in every market. That’s the more logical comparison.

For instance even though PS4 initially sold faster than PS2, the former is currently slightly behind with the latter when you compare how each console has sold in its first four years. PS2 is slightly ahead with 71.30 million units while PS4 was at 70.6 million. That just shows how important it is to wait for a console to readily be available in every market for a while first. Otherwise we’d have people saying stuff like PS3 selling better than PS1 in its first year is supposed to be a big deal.

Bronxs152728d ago

The whole b b b but it’s a handle argument is dumb becuase it cost more than the PS4.

PhoenixUp2728d ago

@ Bronx

NS costs the same as PS4 does now.

You’d have to be checked in a mental asylum if you think having a portable factor isn’t the main reason why NS isn’t selling so well in Japan.

+ Show (1) more replyLast reply 2728d ago
TekoIie2729d ago (Edited 2729d ago )

"Let’s not get ahead of ourselves. Remember that Switch had a global launch in March 2017 while PS2 only released in Japan during March 2000 had to wait 8 months until North America received it and 9 months until Europe received it."

Well, the article does say Japan in the title so not sure why releasing later in NA and EU is relevant.

balance2theforce2726d ago (Edited 2726d ago )

That's what I thought they were talking about too

FallenAngel19842729d ago

If you read the entire quote in the article you’d see they were talking about worldwide sales.

“If you weren’t aware, the best-selling console of all time is the PS2 with lifetime sales reaching over 155 million units worldwide. If the Switch continues to sell at this rate, there is a chance that the Switch could end up being next to the PS2 as one of the best-selling consoles ever.”

Also I already talked about the Japanese sales comparison between both consoles, unless you didn’t bother to read that either 😒

Prince_TFK2728d ago (Edited 2728d ago )

Damage control much dude? You are always the first one in Nintendo’s articles. Whats up with that?

FallenAngel19842728d ago

Damage controlling what? That Tek didn’t read the actual article to know the quote I was responding to?

Seems like a case of putting your foot in your mouth when you only look at the headline but not read the article and criticizing people who do actually read the entire thing.

Gemmol2728d ago

Did u read the title they said Japan they did not talk about worldwide, I had to stop reading your comment once you bring up worldwide, I figure the rest did not make sense, but switch japan vs ps2 japan is what the article talking about and they are right

FallenAngel19842728d ago

@ Gem

Dude did you even read the article? I know they’re talking about Japanese sales and I already talked about that.

However the quote I’m specifically highlighting in this article is talking about worldwide sales. Idk how that’d go over your head unless you didn’t read the article or the rest of my comment.

And since you admit you stopped reading after the first paragraph, you look extremely foolish neglecting to even see how I extensively talked about the sales in Japan. Get that foot out your mouth.

SuperSonic912728d ago

This straw grasping is really getting ridiculous

FallenAngel19842728d ago

@ Super

So it’s supposed to be commendable that Switch sold more than PS2 did in its first months when the latter was only available in Japan during the timeframe while the former was globally available since day one?

indyman77772728d ago

The reason it is straw grasping is explained like this. Did you say the SAME THING when PS4 outsold PS2 during the same time period? Why only apply it to SWITCH?

FallenAngel19842728d ago (Edited 2728d ago )

Yes I did say the same thing about PS4 initially selling faster than PS2. In fact I did so in this very article.

Since apparently reading comprehension is dead today and everyone likes to bang their head against the keyboard without reading anything, here’s the entirety of what I said about the subject matter in this comment section.

“When PS4 did it in its first year it wasn’t as notable either since the same principle applied. PS2 had a staggered release while PS4 was available in various markets within its first four months, so of course it’d sell faster initially. It really should go without saying a console can’t sell more in Japan than the rest of the world combined. It only becomes notable during the second and third year when both consoles are readily available in every market. That’s the more logical comparison.

For instance even though PS4 initially sold faster than PS2, the former is currently slightly behind with the latter when you compare how each console has sold in its first four years. PS2 is slightly ahead with 71.30 million units while PS4 was at 70.6 million. That just shows how important it is to wait for a console to readily be available in every market for a while first. Otherwise we’d have people saying stuff like PS3 selling better than PS1 in its first year is supposed to be a big deal.”

Actually read things before making baseless assumptions. It’ll help keep that foot out of your mouth.

Lockdown5552728d ago

You didn't even read the article. I guess ignorance is bliss eh? They aren't stating the worldwide sales of the Switch are comparable to what the PS2 only sold in Japan they're saying that in Japan only the sales are comparable to what the PS2 did in it's first year only. I agree with you that there are many other factors to consider other than just one region but they're looking at one region for both consoles so your entire argument about the fact the Switch launched globally and the PS2 was only in Japan are completely pointless.

FallenAngel19842728d ago

@ Lock

You’d have to be ignorant or insane to be accusing me of that.

The article is about Japanese sales, which I already extensively talked about.

The quote I’m responding to is about worldwide sales. Idk how something so simple can be lost on people.

People need to get better comprehension skills before trying to throw baseless accusations

subtenko2728d ago

The PS4 is the next ps2 and imo surpassing it in many ways.

As far as this article..lol people have to remember back then that was a different era with less internet and companies didnt limit their units as much as they do now to get them to appear to sell out faster than what they would normally do.

The switch is a good step forward, but its definitely not looking to take some kinda 'best console of all time title' sorry but PlayStation is champ in that area.

davand1142728d ago

The article is referring to Japan sales, so I don't know what the date of the PS2's global release has to do with that.

FallenAngel19842728d ago

@ sub

PS4 is its own separate entity from PS2. Also it’s currently slightly behind PS2’s 71.30 million in its first four years by having sold 70.60 million in the same timeframe.

Also PS4 has nothing to do with the topic at hand.

@ Davand

Omg 😑 How many times do I have to repeat myself. I swear so many ignorant people are getting triggered for not using common sense here.

As I repeat for the umpteenth time, while the article itself is talking about sales in Japan the specific quote I’m responding to is talking about worldwide sales.

I seriously believe people have reading disabilities on this subject matter. You’re not the first person I explained this to and unfortunately I don’t think you’d be the last.

michellelynn09762726d ago

You also gotta remember. Switch det with storage issues do to sharing tech with Apple.

+ Show (11) more repliesLast reply 2726d ago
Prince_TFK2728d ago (Edited 2728d ago )

This considering that most of the Nintendo’s heavy hitters haven’t hit the Switch yet. When Pokemon, Animal Crossing, Smash, and new Mario Kart are released, the sale is gonna soar through the roof.

Good time ahead for the Switch.

2728d ago
davand1142728d ago

It's going to get stupid when Pokemon comes out. The Switch is going to be impossible to find just like when Pokemon releases on the handheld consoles.

Aaroncls72728d ago

lol, wtf is wrong with these media people lately?

2728d ago
Silly gameAr2728d ago

It's been pretty ridiculous on N4G, right?

vergilxx32728d ago (Edited 2728d ago )

Switch sold 10milion units in the first year , to reach ps2 level of sales it would take 15 years
even if switch sold 20 milion per year it would take about 8 years " mind you that first year already is gone"
and generations these days are only getting shorter for some reasons

so it's impossible to reach these numbers , im sure it will still sale well

Gemmol2728d ago (Edited 2728d ago )

It sold 10 million in 9th months........how did switch reach a year yet when its not March and if you know how system are sold, you make a certain amount first year, and each year that pass by they make more to sell in a year time meaning sony most likely sold double what they sold in their first year

vergilxx32728d ago

im not talking excact numbers and don't compare sonys numbers to nintendo
sony does massive discounts on their hardware and software that's why they sold 17m this year
can you expect nintendo to do the same ?
of cours not , nintendo almost never discounts ther stuff

wonderfulmonkeyman2728d ago

Wrong; the Switch has sold OVER 10 million, and its first year is not over UNTIL MARCH 2018.
It still has two-months-and-some-odd-days to sell before we have its first year numbers.

It likely won't reach the PS2's lifetime sales, but it's more than possible for it to hit a huge amount that at least rivals the PS4.
And in the meantime, the Switch surpassing the year 1 sales of the PS2 in Japan is already basically a foregone conclusion.

davand1142728d ago

It sold 10 mil in 9 months. I don't think any console will sell what the ps2 and the ds did ever again. The DS sold that well because it was a new concept and the PS2 sold that well because it was one of the cheapest DVD players on the market. Switch is going to sell very well, but I don't think it's going to get anywhere close to the top 2.

balance2theforce2726d ago

That and breaking. The ps2 gets cut a lot of slack for their dre's and such where others are buried for their faulty machines. I know that I went through a couple personally. And others who certainly did as well. Though that DVD player was a game changer for it.

sk8ofmnd2728d ago (Edited 2728d ago )

It remains to be seen if 2018 will surpass the heavy hitters that launched this year. With what ive seen so far nothing in 2018 outshies mario odyysey, mk, splatoon, or botw... youre kidding yourself if you think yoshi, kirby, or mt will outpace 2017s 1st partys

Vergil:

I know right... how about the switch needs to keep up with the 17.5 mil consoles the ps4 has done a year before it can even dream about doing ps2 #s

70million consoles÷4years=17.5 mil

And basically the ps4 has just started to hit its stride in 2017 with 2018 and all its exclusives makes prior years exclusives look like a freshman offering. If anything the ps4 is the only one looking to catch ps2 #s

Gemmol2728d ago (Edited 2728d ago )

You must of travel to the future, if you do not mind me asking, what did Nintendo announce in their January direct so we can know what to look forward to for January to June........n if you can peek a little further and see what Nintendo announce for e3 so I can know what's coming from July to December, please and thank you, drop some names of sony games too and xbox, so I can know everything coming out

vergilxx32728d ago (Edited 2728d ago )

We will see about that "rumored" january direct .

You need to stop believing all those rumors you hear , what happened to that Bandai namco event ?
i thought you guys were so sure you will get xeno saga hd, soul calibur vi and fighterz announcements there

right now the only thing im interested on switch is bayo 1-2 , who knows when Bayo 3 will release
it could be even in 2019 for all we know

vergilxx32728d ago (Edited 2728d ago )

sk8ofmnd:

Don't bother explaining it to them ,Nintendo fanboys expect this thing to take over the world
i personally bought 2 of these but man Nintendo comunity is so rotten that i started to question my choice
you can't even mention anything other than nintendo on any forum

i got my post deleted from reddit because it had ps vita picture in it " i re posted it somwhere else"
that was before the switch even released ,bunch of assholes they are ..

https://www.reddit.com/r/to...

2728d ago
jaymacx2728d ago

sounds like you were burned by some fanatics. However not all fans of Nintendo will berate you. I consider myself a fan but I also love the other systems. Don't group us all together. I'm happy for the Switch's success as well as PS4's. To be fair I see the same things when anyone mentions anything but Sony on these forums, but that isn't everyone. Some of us can have an intelligent conversation. Some people just like to be trolls.
One thing we all have to remember is when Nintendo does well it will only make Sony do even better. So we all win by the market doing so well. As for MS it is their own fault they are in the place they are in, hopefully they can get back on track.

Have a Good holiday guys!

wonderfulmonkeyman2728d ago (Edited 2728d ago )

"but man Nintendo comunity is so rotten that i started to question my choice "

Congratulations; you've summed up what drove me away from multiplayer games on PSN via PS3.

Let's not even pretend that Nintendo fans are the most toxic fanbase out there, though. Seriously.
Like you, I play on both sides of that fence, and out of all the years I've been watching over various comment sections, I've ALWAYS seen Nintendo gamers getting looks down long noses before anyone else. for the most contrived and childish of reasons.

N4G can be particularly bad sometimes.
If you don't believe me, go ahead and try suggesting that Nintendo's sales future MIGHT be able to match up to Sony.
Watch how fast and hard your downvotes climb into mid-double-digits.XD

vergilxx32728d ago

wonderfulmonkeyman:

I used my ps3 for single player games so i can't talk about multiplayer there,
but i played a LOT of multi on my Ps Vita in Killzone Mercenaries, Soul Sacrefice, WipeOut 2048 ect
it was very pleasant experience.

here is my freind code if anyone wants to play some rocket league or something

SW-5786-8936-0868

2728d ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 6h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 2h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon19h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 2d ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 13h ago (Edited 1d 12h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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