If the momentum of the Switch continues the way it is, we might see some records get broken.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.
Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.
Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.
Such a shame, they should have just been allowed to make Days Gone 2.
Sony need to truly let go of their live service plans once and for all.
Sony literally sent Playstation studios into a death trap!
They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!
WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?
This is the worst generation of Playstation! Period!
Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends
“If the Switch continues to sell at this rate, there is a chance that the Switch could end up being next to the PS2 as one of the best-selling consoles ever.”
Let’s not get ahead of ourselves. Remember that Switch had a global launch in March 2017 while PS2 only released in Japan during March 2000 had to wait 8 months until North America received it and 9 months until Europe received it.
This would only be notable after the second year of both consoles. Even then its longevity that matters. Wii for example sold faster than PS2 during its first four years yet couldn’t keep up the momentum that the latter console was able to.
As for Japan it should be no surprise that handhelds have been selling better than consoles in that region since the mid 2000s. PS2 sold 23.18 million units in Japan, making it the most successful console ever in that region. However DS easily surpassed it by selling 33.01 million units. 3DS also surpassed it with 23.50 in that region. Even PSP relatively came close by selling 20.01 million units in the region. It should go without saying that a lot of the PS2 gamers in Japan migrated over to the handhelds, and since the gaming demographic was growing this led to these handhelds selling more. Switch having a portable aspect to its design proved to be a system that these kind of gamers would migrate over to later on as opposed to other contemporary stationary consoles.
Not trying to downplay Switch’s success, just putting everything into context before anyone misconstrues what’s happening.
This considering that most of the Nintendo’s heavy hitters haven’t hit the Switch yet. When Pokemon, Animal Crossing, Smash, and new Mario Kart are released, the sale is gonna soar through the roof.
Good time ahead for the Switch.
lol, wtf is wrong with these media people lately?
Switch sold 10milion units in the first year , to reach ps2 level of sales it would take 15 years
even if switch sold 20 milion per year it would take about 8 years " mind you that first year already is gone"
and generations these days are only getting shorter for some reasons
so it's impossible to reach these numbers , im sure it will still sale well
It remains to be seen if 2018 will surpass the heavy hitters that launched this year. With what ive seen so far nothing in 2018 outshies mario odyysey, mk, splatoon, or botw... youre kidding yourself if you think yoshi, kirby, or mt will outpace 2017s 1st partys
Vergil:
I know right... how about the switch needs to keep up with the 17.5 mil consoles the ps4 has done a year before it can even dream about doing ps2 #s
70million consoles÷4years=17.5 mil
And basically the ps4 has just started to hit its stride in 2017 with 2018 and all its exclusives makes prior years exclusives look like a freshman offering. If anything the ps4 is the only one looking to catch ps2 #s