Twinfinite writes "Aonuma's recent announcement that the next Zelda game is already in development has us thinking about new features we want to see."
1. Story 2. Dungeons and Bosses 3. Actual Inventory of Special Items 4. Triforce/Lore BOTW was missing everything that made it a Zelds title.
I just want the music back. The music in LoZ is some of the most memorable and melodic in all of video games....and they just got rid of it. It worked for Botw, but I need it back in the next one.
Na there was lots of story in the game, you just had to play it like you were exploring and not running around like a chicken with your head cut off. I'd love to see the next game not have shrines though, they were never really fun for me cus the load screens started getting old.
I don't mind the durability of weapons and all that, but give me the ability to repair broken weapons instead of them disappearing from my inventory. Too often I found I was not using a certain weapon because I was afraid of it breaking and thus disappearing from my inventory. The special weapons that you would get as rewards ended up just hanging on my wall because I didn't want to lose them. The return of conventional dungeons would be nice. The divine beasts were cool and all, but were a little bite-sized compared to the Water Temple or things like that of old. Keep the open world theme of BoTW. I loved how the game just opened you up to the world, and then was like "figure out what to do next".
totally agree with 100% of what you said. i think BOTW is just the beginning of what they will do with an open world Zelda. They also need more tools at your disposal such as the hookshot and fishing rod.
I'd like it to be set somewhere else than Hyrule.
New Donk City or something?
That would be awesome. Post apocalypse New Donk City.
-Dungeons. Take out the Divine Beasts things. All the classic dungeons but also have a lot of cool HIDDEN dungeons/areas as well. -Darker tone. I would love a dark Zelda again...like Majoras Mask.
A literal bad link would actually add a twist to things as well
And perception is a key as well. Imagine if the we perceived as a bad one is actually the good link.
Why not both dungeons & the DB's? I liked the idea of manipulating them at will to solve puzzles, they just need to be expanded upon.
Please! This and proper/more dungeons. Then I would consider it GOTY-worthy!
Add more full-fledged dungeons and do away with weapon breaking. Keep everything else the same. It would then become the new best game ever. The king is dead. Long live the king!
Along with dungeons, I would like to see new items as well. Ones that don't break. Or more runes.
BotW is a good game with solid direction for future Zelda's but I still prefer WW, OoT, MM, and Link to the Past as better Zelda games. Again I had fun with Zelda and spent plenty of hours but it was clear and I always felt like it was missing a lot of what makes Zelda so epic. 1. Real Dungeons and Bosses. 2. Triforce Lore / Story 3. NPC's with charm and actual purpose. (only memorable one besides the 4 champions is Kilton the monster merchant) 4. EPIC ZELDA MUSIC "why the hell was this not in the game?"
Want Triforce Lore then go play Skyward Sword Ocarina of Time A Link to the Past
I have a few times actually but thanks.
I actually forgot about that....MUSIC. Needs music....not just birds chirping
Wait till you see Miyamoto's ohh.
@Nu Yeah, allllright Ying Yang Twin
Merry Christmas brother
2025 the possibilities are endless.
My take on these 4 things: 1. There narrative was there. It only seem little because only a few people who were there 100 years ago were still around to tell the story. Which why the game give you the freedom to explore the story for yourself rather than throwing it at you. 2. That will only happen if the next Zelda game doesn't takes place in a near or post Apocalypse setting. There were no large towns because majority of the were destroyed. 3. Dungeons already exist. There are just mini dungeons. Plus the Divine Beast on Dungeon, Hyrule Castle is a Dungeon. 4. Crafting will only work in Zelda game if. The next Zelda game Link is known to craft things. For example. Spirit Tracks he was Train Operator, Phantom Hourglass he was a Pirate sort of. They would have to make so it's something Link does to survive or progress. Just as making foods in Breath of the Wild to give you better advantage, survive and progress through the game better. It has enough RPG mechanics. We don't need numbers popping up when being hit or anything. The Combat in Breath of the Wild is the future of the franchise.
Four things I want: Real dungeons. A more cohesive & involving story. Epic boss battles. Music. Let's ditch the cel shaded look. Tired of it. I would lose it if Nintendo made a top down 2D game in the spirit of A Link to the past. You cold throw 3D visuals but keep it old school. The Switch' limited hardware is why BOTW's world too often felt very barren. Probably why the music was so sparse as well. No traditional dungeons was a huge letdown. They went all in on the open world theme at the expense of key things that make Zelda what it is. Hell I didn't care much for Skyward Sword but loved the music. This is the 1st Zelda I played where the music wasn't a big plus for the game. A 2D Zelda would allow the devs to create a far more richer game in terms of visuals, audio, & world population. It would allow them to go absolutely nuts on the boss battles & in game cinematics. Go a little darker. Want to try something really different? Include a dungeon map editor ala Mario Maker. Let the community create & upload & download user made dungeons. Allow for couch & online co-op play with Zelda in this mode. Hell I wouldn't mind co-op options in the base game. Why not? Add boss creation options including the ability to use bosses from previous games. Same goes for the music let users pull from Zelda's awesome & extensive music history. Just my thoughts. Merry Christmas N4G!
Yeah...that its a 3rd party multiplat for consoles people actually care about.
A more condensed experience
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